Spellbook
Showing spells 1–24 of 1400.
invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to ac. additionally, the first 5 points of lethal damage the target takes from each attack are co...
- Alchemist 2
- Arcanist 3
- Bloodrager 2
- Investigator 2
- Magus 2
- Sorcerer 3
- Summoner 2
- Wizard 3
the targets are able to breathe water, freely. however, they can no longer breathe air. divide the duration evenly among all the creatures you touch. this spell has no effect on creatures that can alr...
- Arcanist 2
- Cleric 2
- Druid 2
- Hunter 2
- Oracle 2
- Sorcerer 2
- Warpriest 2
- Witch 2
- Wizard 2
you absorb the toxicity of your surroundings, becoming toxic as a result. while under the effect of this spell, you are immune to diseases and poisons with which you come into contact. when you are ex...
- Alchemist 3
- Arcanist 5
- Druid 4
- Hunter 4
- Investigator 3
- Sorcerer 5
- Witch 4
- Wizard 5
you grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. if the targeted cloud is a magical effect,...
- Alchemist 4
- Arcanist 4
- Bloodrager 4
- Druid 4
- Hunter 4
- Investigator 4
- Sorcerer 4
- Wizard 4
when cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunition or shuriken), at the start of each round this spell replaces any a...
- Arcanist 1
- Bard 1
- Cleric 1
- Hunter 1
- Oracle 1
- Ranger 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Wizard 1
you hasten the onset of poison in the target. if the poison normally has an onset time, its effects begin immediately. if the poison has no onset time, its frequency is doubled, requiring two saving t...
- Arcanist 2
- Druid 2
- Elementalist Wizard 2
- Hunter 2
- Ranger 2
- Sorcerer 2
- Wizard 2
an arrow of acid springs from your hand and speeds to its target. you must succeed on a ranged touch attack to hit your target. the arrow deals 2d4 points of acid damage with no splash damage. for eve...
- Arcanist 2
- Bloodrager 2
- Elementalist Wizard 2
- Magus 2
- Sorcerer 2
- Wizard 2
acid fog creates a billowing mass of misty vapors like the solid fog spell. in addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. each round on your turn, s...
- Arcanist 6
- Elementalist Wizard 6
- Magus 6
- Sorcerer 6
- Wizard 6
this spell functions as create pit, except that it places a 5-foot-deep pool of acid at the bottom of the pit. the pit has a maximum depth of 100 feet. creatures who fall into the pit take falling dam...
- Arcanist 4
- Elementalist Wizard 4
- Sorcerer 4
- Summoner 4
- Wizard 4
you fire a small orb of acid at the target. you must succeed on a ranged touch attack to hit your target. the orb deals 1d3 points of acid damage. this acid disappears after 1 round.
- Arcanist 0
- Elementalist Wizard 0
- Inquisitor 0
- Magus 0
- Sorcerer 0
- Summoner 0
- Wizard 0
a spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature within its area (reflex half). this acid continues to burn for 1 ...
- Arcanist 5
- Magus 5
- Sorcerer 5
- Wizard 5
this spell creates a subtle and complicated force effect that is most effective when used by a still or slow-moving spellcaster or formula user. while you are subject to this spell, you can take two 5...
- Alchemist 1
- Arcanist 1
- Bard 1
- Investigator 1
- Magus 1
- Skald 1
- Sorcerer 1
- Wizard 1
the target of this spell is the subject of adoration by those whom it tries to affect with diplomacy or during performance combat. if the target is out of combat, it receives a +2 morale bonus on all ...
- Arcanist 2
- Bard 1
- Skald 1
- Sorcerer 2
- Witch 2
- Wizard 2
this spell functions as lesser age resistance, except you ignore the strength, dexterity, and constitution penalties gained at middle age and old age.
- Alchemist 4
- Arcanist 6
- Druid 6
- Hunter 6
- Investigator 4
- Sorcerer 6
- Witch 6
- Wizard 6
this spell functions as lesser age resistance, except you ignore all strength, dexterity, and constitution penalties gained from middle age, old age, and venerable age.
- Alchemist 5
- Arcanist 7
- Druid 7
- Investigator 5
- Sorcerer 7
- Witch 7
- Wizard 7
you ignore the physical detriments of being middle-aged. this spell does not cause you to look younger, nor does it prevent you from dying of old age, but as long as the spell is in effect, you ignore...
- Alchemist 3
- Arcanist 4
- Druid 4
- Hunter 4
- Investigator 3
- Sorcerer 4
- Witch 4
- Wizard 4
you afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. these foul energies inflict terrible pain upon the conjured creature, torturing it to make i...
- Arcanist 4
- Cleric 3
- Oracle 3
- Sorcerer 4
- Summoner 3
- Warpriest 3
- Wizard 4
with a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. each time the target makes an attack against you, targets ...
- Antipaladin 2
- Cleric 3
- Inquisitor 3
- Oracle 3
- Warpriest 3
- Witch 3
aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster lev...
- Adept 2
- Alchemist 2
- Cleric 2
- Inquisitor 2
- Oracle 2
- Shaman 2
- Warpriest 2
the transmuted creatures can breathe air freely. divide the duration evenly among all the creatures you touch. the spell doesn't make creatures unable to breathe water.
- Alchemist 3
- Arcanist 3
- Bloodrager 3
- Cleric 3
- Druid 3
- Hunter 3
- Investigator 3
- Magus 3
- Oracle 3
- Shaman 3
- Sorcerer 3
- Summoner 3
- Warpriest 3
- Wizard 3
air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. the air bubble allows the creature touched to breathe underwater or in similar air...
- Arcanist 1
- Cleric 1
- Druid 1
- Hunter 1
- Oracle 1
- Ranger 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
the subject can tread on air as if walking on solid ground. moving upward is similar to walking up a hill. the maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air ...
- Alchemist 4
- Cleric 4
- Druid 4
- Hunter 4
- Oracle 4
- Warpriest 4