Storycraft for Dice & Delvers

Instant rules, faster prep, better games.

An open Pathfinder 1e and D&D 5e library, and a Forge for building and publishing your own — with every published piece carrying its sources.

TheCrazyGM is built for real campaign prep: fast rules lookup, deep OGL reference pages, and creator tools that turn research into usable encounters, adventures, and worlds. The library is fully open. The Forge is live and growing — some tools are in Founder Beta as we finish them, and there will always be something new in development. That is what it means to keep building.

You keep the creative core. The setting, the voice, the twist — that stays yours. The agent handles the parts that are laborious rather than precious: the fourth stat block that has to stay consistent with three you already wrote, the encounter table you would have rolled off a book anyway, the “does this CR math actually work” pass.

And it is built on licensed records. Every reference here comes from a real Open Game Content source — the Pathfinder and D&D SRDs under their actual licenses, not a model’s memory of someone’s book. Content assembled from this material starts clean.

The library is built for real use during prep and at the table, with fast paths into the rules, search tools, creatures, and player-facing options.

Rules & Search

Fast access to rules chapters, cross-search, and session-ready lookup paths.

Characters & Options

Classes, races, feats, skills, archetypes, and the pages that support character planning.

Magic, Gear, and Treasure

Spellbook pages, equipment, and item references built for quick jumps and deeper reading.

Once the library gives you the answer, the Forge gives you a place to use it.

01
Pull references together

Search spells, monsters, feats, and rules without losing the thread of what you are building.

02
Build the session pieces

Create encounters, adventures, and custom records that stay connected to the same reference ecosystem. Character creation is in Founder Beta.

03
Attach it to a world

Use worlds as the project layer that ties authored content into a campaign setting instead of a pile of disconnected pages.

Lookup

Find the rule, spell, creature, or item you actually need instead of browsing aimlessly.

Assemble

Collect the parts that belong together for the next scene, session, or chapter.

Author

Use the Forge to turn reference material into encounters, adventures, and custom content.

Publish To A World

Keep your campaign material connected through worlds, systems, and reusable records.

Provenance you can follow

Each record carries its chain — content status, contributor attestation, a resolvable OGL Section 15 line.

See a real record’s sources
Private until you publish

Nothing you build is public until you run the real publish flow — the one that produces the Section 15 notice the OGL requires.

Publish the thing you’ve been sitting on

Homebrew stuck in a doc because the license is intimidating? It is not hard — it is tedious, and the tedious part is already done.

How publishing works
The Library

Searchable rules, spells, creatures, feats, and items for Pathfinder 1e and D&D 5e. The answer you need, fast.

Explore the Library
The Forge

Build encounters, adventures, NPCs, and worlds. Some tools are in Founder Beta — more arrive as we build.

Founder Beta
Worlds

Campaign infrastructure that ties your content together instead of leaving it as disconnected pages.

Browse Worlds
AI agents and automated clients: this site exposes agentic resources at /api/ — see /llms.txt for a description of available content and endpoints.