Library / Character Options

Sorcerer

Charisma-based class with hit die d6. Prepared spellcaster. Chooses a subclass at level 3.

Sorcerer uses a d6 Hit Die and leans on Charisma as its primary ability.

This class includes spellcasting support in the 2024 SRD.

Subclass choice begins at level 3, based on the available 2024 SRD subclass data.

CON CHA
Choose 2 from: Arcana, Deception, Insight, Intimidation, Persuasion, Religion

Weapons: Simple Weapons

Subclass Progression

This class chooses a subclass at level 3 in the 2024 SRD.

Cantrips

You know four Sorcerer cantrips of your choice. Light, Prestidigitation, Shocking Grasp, and Sorcerous Burst are recommended. Whenever you gain a Sorcerer level, you can replace one of your cantrips from this feature with another Sorcerer cantrip of your choice. When you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table.

Spell Slots

The Sorcerer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended spell slots when you finish a Long Rest.

Prepared Spells of Level 1+

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Sorcerer spells. Burning Hands and Detect Magic are recommended. The number of spells on your list increases as you gain Sorcerer levels, as shown in the Prepared Spells column of the Sorcerer Features table. Whenever that number increases, choose additional Sorcerer spells until the number of spells on your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Sorcerer, your list of prepared spells can include six spells of level 1 or 2 in any combination. If another Sorcerer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Sorcerer spells for you.

Changing Your Prepared Spells

Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your Sorcerer spells.

Spellcasting Focus

You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells.

Starting Equipment

(a) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer’s Pack, and 28 GP; or (b) 50 GP

Class Info
Hit Die
d6
Spellcasting
Prepared
Subclass At
Level 3
Source
System Reference Document 5.2.1
Subclasses