Reference Library

Rules Reference

Browse D&D 5e (2024) SRD chapters, character-building guidance, and table-ready rules pages without dragging Pathfinder structure into the wrong system.

Library Overview
Core Fundamentals

Ability Scores

What the six scores actually do, how modifiers work, and why ability priorities decide whether a build feels coherent at the table.

Ability Scores

Character Creation

The 2024 build flow: class, background, species, origin feat, and starting equipment in the order they actually matter.

Character Creation

How Skills Work

How ability checks, proficiency, passive use, and DCs work so the skill compendium reads like a play aid instead of a glossary.

How Skills Work

Proficiency & Tools

Where training applies, how Proficiency Bonus scales, and why tools matter as real rules objects instead of dead inventory.

Proficiency & Tools

Saving Throws

The other half of defense: how creatures resist spells, hazards, forced movement, and hostile effects that are not ordinary attack rolls.

Saving Throws

Adventuring

Travel pace, marching order, and the exploration rules that shape the world between fights.

Adventuring

Vision & Light

Bright Light, Dim Light, and Darkness — how vision actually works and what it changes about a scene.

Vision & Light
Combat & Conditions

Combat

Turn order, action economy, movement pressure, and the status effects that turn a fight from math into tactics.

Combat

Conditions

Every SRD condition — what it actually restricts, how it stacks, and how it ends.

Conditions

Damage, Healing, & Dying

Hit point loss, healing, temporary hit points, dropping to 0, and the rules that turn ordinary danger into an actual recovery crisis.

Damage, Healing, & Dying

Resting & Recovery

Short rests, long rests, Hit Dice, death saves, and the recovery rules that decide whether the party can keep pushing.

Resting & Recovery
Magic & Spellcasting

Spellcasting

Spell slots, concentration, and preparation — the mechanics every caster build actually runs on.

Spellcasting

Concentration

When concentration breaks, how saves scale with damage, and why stacking concentration spells never works the way players hope.

Concentration

Reading a Spell Entry

How to read a spell block — casting time, range, components, duration — without guessing at what a term actually means.

Reading a Spell Entry

Using Magic Items

Attunement, rarity, activation, and how to read treasure like a rules object instead of a loose narrative reward.

Using Magic Items
Equipment & Wealth

Equipment

Weapons, armor, tools, and starter loadout logic — the gear side of a build, separate from spellcasting.

Equipment
Companions & Familiars

Companions & Familiars

Animal companions, familiars, and other bonded creatures — how they scale with their owner and what they actually add at the table.

Companions & Familiars
Expanded Reference

Tools In Play

Using tools, kits, and downtime activities as real mechanical options instead of narrative-only flavor.

Tools In Play

Travel & Exploration

Pace, navigation, and the practical rules for getting a party from one place to another without skipping the interesting parts.

Travel & Exploration