Equipment

Rules Index

Equipment is the practical layer that turns a character concept into something playable. Weapons, armor, shields, tools, packs, and general adventuring gear all matter because they shape what the character can actually do before features and spells start taking over.

Gear is part of the build. A character’s function at the table depends on what they can carry, wield, wear, and apply under pressure.
Proficiency matters. The right weapon or armor only helps if the character can use it effectively and without sabotaging the rest of the plan.
Weapons

Damage dice, properties, handedness, and range decide how the character contributes when violence starts.

Armor & Shields

Defensive gear changes survivability, mobility expectations, and sometimes the score spread that makes the build work.

Tools

Tool sets matter for downtime, exploration, and specialist identity. They are part of how characters solve problems outside pure combat.

Adventuring Gear

Torches, ropes, packs, containers, and utility items are the difference between a prepared group and a stranded one.

Class Starting Kits

Starting packages are not just freebies. They are the first functional loadout the class expects to operate with.

Treasure Upgrades

As play continues, magic items and better mundane choices shift what counts as a reliable plan.

Choose for role first. Front-line, ranged, caster, scout, and support builds want different equipment assumptions. Pick the kit that matches how the character actually acts.

Respect score and proficiency limits. A piece of gear can look ideal in isolation and still be wrong for the character if it leans on the wrong score or demands a proficiency the build does not have.

Plan for exploration, not just fights. Good adventuring gear keeps scenes moving when the problem is darkness, terrain, hauling capacity, or survival rather than combat math.

Use the compendium entries for exact properties. Weapon properties, armor class details, and raw cost data matter enough that it is worth checking the actual record instead of relying on memory.