Tools
Tools are not just inventory labels. They represent trained methods for solving specific kinds of problems, especially when a task is practical, creative, technical, or tied to a trade rather than a broad skill category.
Start with the task. Decide what the character is actually doing, then choose whether a tool proficiency, a skill, or both describe the attempt.
Let equipment matter. A character cannot use a tool set they do not have access to unless the scene provides a workable substitute.
Reward specialist identity. Tool proficiency is one of the ways a character feels useful outside combat without needing every problem to become a spell or social check.
Connect to downtime. Crafting, repair, performance, gaming, forgery, disguise, and similar work often become more meaningful when the table remembers that tools are rules objects.
What Are You Making?
Crafting and repair attempts should have a clear object, material requirement, timeframe, and quality expectation.
What Are You Reading?
Maps, disguises, forged documents, games, and instruments can reveal expertise even before a die roll is needed.
What Are You Risking?
A failed tool attempt may waste time, damage supplies, attract notice, lower quality, or leave evidence behind.