Pathfinder 1e Archetype Gunslinger

Wyrm Sniper

These long-shot artists are masters at taking down dragons with sharp shooting and light siege weaponry.

Class
Gunslinger
Kind
Archetype
Granted Spells
Replaces
3 features

These long-shot artists are masters at taking down dragons with sharp shooting and light siege weaponry. Wyrm snipers have the following class features: Class Skills: A wyrm sniper adds Knowledge (arcana) to her list of class skills, in addition to the normal gunslinger class skills. Artillery Proficiency: Wyrm snipers are proficient with light siege engines, in addition to the normal gunslinger weapon proficiencies.

Replaces

Startling ShotLightning ReloadMenacing Shot

Archetype Features

Deeds Level 7

A wyrm sniper swaps a trio of deeds for the following deeds. Munitions Master: At 7th level, a wyrm sniper can spend 1 grit point to reduce the number of full-round actions (or move actions, if the sniper has the Master Siege Engineer feat) required to load a light siege engine by 1. This deed replaces the gunslinger's startling shot deed. Skeleton Crew: At 11th level, as long as a wyrm sniper has at least 1 grit point, she treats all light siege engines as requiring a crew of one fewer than normal to operate (minimum 1). This deed replaces the gunslinger's lightning reload deed. Anti-Air Targeting: At 15th level, whenever a wyrm sniper targets a creature's wings with the targeting deed, the wyrm sniper completely disables one of the creature's wings on a successful hit. If the wyrm sniper hits her target, the creature falls to the ground, regardless of its altitude, taking the appropriate amount of falling damage as a result. As long as the target has at least one functioning wing, it may attempt a DC 20 Fly check to gain the benefits of feather fall instead of plummeting to the ground. In either case, it must succeed at a Reflex save (DC 10 + 1/2 the wyrm sniper's level + the wyrm sniper's Wisdom modifier) or fall prone when reaching the ground. This ability replaces the gunslinger's menacing shot deed.

Siege Commander Level 4

At 4th level, a wyrm sniper may select the Siege Commander combat feat as her bonus feat, even if she does not meet the prerequisites.

Heavy Gunner Level 5

Starting at 5th level, a wyrm sniper may select one specific type of light siege weapon (such as a ballista or light bombard) in place of a specific type of firearm as part of her gun training class ability. Every 4 levels thereafter (9th, 13th, and 17th), when she can pick a new type of firearm for the gun training class ability, the gunslinger may again select another type of light siege engine.

Master Siege Engineer Level 12

At 12th level, a wyrm sniper may select the Master Siege Engineer combat feat as her bonus feat, even if she does not meet the feat's prerequisites.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Dragonslayer's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 19, 2026.

Open Game Content reproduced from Dragonslayer's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Dragonslayer's Handbook on 2026-09-19.

How this notice was generated

Sources Used in This Record
  • Based on class: Gunslinger (Class) — core content under OGL 1.0a
View references and cross-links for Wyrm Sniper

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.