Showing 1–20 of 61 races.
Featured
Medium
30 ft.
Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry.
Core
Medium
30 ft.
Androids are synthetic humanoids sculpted in the likeness of humanity and animated by advanced alien technologies and pulsing nanite networks. Emotionally detached yet intensely analytical, they navigate the living world striving for personal identity while enduring the legacy of their artificial creation.
Core
Medium
30 ft.
Aquatic elves are graceful, water-breathing cousins of surface elves who inhabit sunlit reefs and submerged cities in ocean shallows. Naturally amphibious and swift swimmers, they fiercely safeguard underwater sanctuaries with ancient elven martial and magical traditions.
Featured
Medium
30 ft.
Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands.
Core
Medium
30 ft.
Cecaelias are amphibious beings possessing the athletic upper torso of a humanoid and the lower body of an eight-tentacled octopus. Gracefully gliding through coastal reefs and subterranean shallows, they navigate dangerous ocean trenches with tactile senses and elusive ink defenses.
Core
Large
50 ft.
Centaurs are proud, four-legged beings possessing the upper body of an athletic humanoid and the muscular lower torso of a great warhorse. Roaming open plains and ancient borderlands, they prize personal honor, martial horsemanship, and ancestral astronomy.
Uncommon
Medium
30 ft.
Changelings are the offspring of hags and their lovers taken through magic or madness.
Featured
Medium
30 ft.
The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy.
Featured
Medium
30 ft.
Cruel and cunning, drow are a dark reflection of the elven race.
Uncommon
Medium
20 ft.
Duergar dwell in subterranean caverns far from the touch of light.
Core
Medium
20 ft.
Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins.
Core
Medium
30 ft.
The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, though with key differences.
Featured
Medium
30 ft.
Descended from humans trapped on the Shadow Plane, fetchlings are creatures of darkness and light intertwined.
Core
Small
30 ft.
Gathlains are whimsical, winged fey humanoids born from the seeds of magical trees who flutter through ancient canopy realms on delicate, intertwined vine wings. Driven by boundless curiosity and mercurial fey spirits, they delight in exploration, riddles, and exploring the strange customs of mortals.
Core
Medium
30 ft.
Ghorans are sentient plantfolk originally sculpted by an ancient druid as a renewable food source during magical wars, now sentient beings fighting fiercely to protect their own souls. Bearing ancient memories within seeds carried in their chests, they wander the world seeking fertile ground and freedom from predators who hunger for their flesh.
Uncommon
Medium
30 ft.
Gillmen are the remnants of a race of surface-dwelling humanoids whose homeland was drowned in a great cataclysm at the hands of the aboleth.
Core
Medium
30 ft.
Gnolls are hyena-headed humanoid scavengers and raiders of arid plains and deserts, known for their physical strength, nocturnal hunting cunning, and ruthless pack hierarchy.
Core
Small
20 ft.
Gnomes are distant relatives of the fey, and their history tells of a time when they lived in the fey's mysterious realm, a place where colors are brighter, the wildlands wilder, and emotions more primal.
Featured
Small
30 ft.
Goblins are a race of childlike creatures with a destructive and voracious nature that makes them almost universally despised.
Core
Small
15 ft.
Grindylows are vicious, small aquatic aberrations combining the hideous, fanged visage of a goblin with the writhing lower body of an octopus. Haunting submerged sea caves and murky kelp forests, they ambush unwary swimmers with tangling tentacles, savage bites, and sudden bursts of speed.