Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 1–24 of 2097 feats.
General Advanced Class Guide

To the surprise of others, that strange growth on you is actually your spellcasting companion.

Monster Bestiary

One of this creature's special attacks is particularly difficult to resist.

RequiresSpecial attack.

General Horror Adventures

You absorb restless spirits into your body at the cost of your own life force and sanity.

RequiresMust have died at least once or been possessed by an undead creature

General Ultimate Magic

You can plumb the depths of your mystery to use your revelations more often.

RequiresMystery class feature.

Critical Combat Ultimate Magic

Your spells carry an embedded curse that manifests when they strike true.

RequiresCritical Focus, ability to cast bestow curse or major curse, caster level 9th.

General Ultimate Magic

You can make a second attempt at failed hexes.

RequiresHex class feature.

Mythic Mythic Adventures

Your hexes flare with persistent potency.

RequiresAccursed Hex.

General Core Rulebook

You are skilled at leaping, jumping, and flying.

Combat Ultimate Intrigue

Your skillful movements prevent foes from disrupting your spells.

RequiresCombat Casting, Skill Focus (Acrobatics)..

General Core Rulebook

You can easily move over and through obstacles.

RequiresDex 15, Nimble Moves.

Mythic Mythic Adventures

Your grace and fluidity are beyond compare.

RequiresAcrobatic.

General Advanced Race Guide

—

Requires<p class="stat-block-1">Fortunate One, adaptable luck racial trait, character l…

Combat Ultimate Combat

You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.

RequiresPoison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.

General Adventurer's Guide

You have an expansive personality and can forge more affiliations than normal.

General Ultimate Combat

You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.

RequiresSmite evil class feature, base attack bonus +5.

Combat Armor Master's Handbook

Select one advanced armor training option, applying it to your armor training class feature.

General Ultimate Magic

Your ranger traps are especially difficult to notice and avoid.

RequiresTrap class feature, ranger level 5th.

Combat Weapon Master's Handbook

Select one advanced weapon training option, applying it to one selected fighter weapon group.

General Ultimate Intrigue

You inspire fear so powerful that it's hard to shake off.

RequiresPersuasive, frightening appearance class feature..

Combat Adventurer's Guide

The Gray Maidens' signature armor hinders you less than others.

Combat Core Rulebook

You've learned to use your quickness in place of brute force when performing combat maneuvers.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.