To the surprise of others, that strange growth on you is actually your spellcasting companion.
Feats Compendium
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You absorb restless spirits into your body at the cost of your own life force and sanity.
You can plumb the depths of your mystery to use your revelations more often.
The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks.
Your curse weighs down your soul like a millstone around your neck.
Your spells carry an embedded curse that manifests when they strike true.
You can make a second attempt at failed hexes.
Your hexes flare with persistent potency.
When the alchemist creates a bomb, he can choose to have it inflict acid damage.
You gain resist acid 5.
You are skilled at leaping, jumping, and flying.
As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before the start of her next...
Your skillful movements prevent foes from disrupting your spells.
You can easily move over and through obstacles.
Your grace and fluidity are beyond compare.
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You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
You have an expansive personality and can forge more affiliations than normal.
You have more traits than normal.
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
You have developed your innate magical abilities.
Your ranger traps are especially difficult to notice and avoid.
The ninja can select a rogue talent from the list of Advanced Talents in place of a ninja trick.
You inspire fear so powerful that it's hard to shake off.