Showing 1–24 of 2097 feats.
General
Advanced Class Guide
To the surprise of others, that strange growth on you is actually your spellcasting companion.
Monster
Bestiary
One of this creature's special attacks is particularly difficult to resist.
RequiresSpecial attack.
General
Horror Adventures
You absorb restless spirits into your body at the cost of your own life force and sanity.
RequiresMust have died at least once or been possessed by an undead creature
General
Ultimate Magic
You can plumb the depths of your mystery to use your revelations more often.
RequiresMystery class feature.
Critical
Combat
Ultimate Magic
Your spells carry an embedded curse that manifests when they strike true.
RequiresCritical Focus, ability to cast bestow curse or major curse, caster level 9th.
General
Ultimate Magic
You can make a second attempt at failed hexes.
RequiresHex class feature.
Mythic
Mythic Adventures
Your hexes flare with persistent potency.
RequiresAccursed Hex.
General
Core Rulebook
You are skilled at leaping, jumping, and flying.
Combat
Ultimate Intrigue
Your skillful movements prevent foes from disrupting your spells.
RequiresCombat Casting, Skill Focus (Acrobatics)..
General
Core Rulebook
You can easily move over and through obstacles.
RequiresDex 15, Nimble Moves.
Mythic
Mythic Adventures
Your grace and fluidity are beyond compare.
RequiresAcrobatic.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Fortunate One, adaptable luck racial trait, character l…
Combat
Ultimate Combat
You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
RequiresPoison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.
General
Adventurer's Guide
You have an expansive personality and can forge more affiliations than normal.
General
Advanced Player's Guide
You have more traits than normal.
General
Ultimate Combat
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
RequiresSmite evil class feature, base attack bonus +5.
Combat
Armor Master's Handbook
Select one advanced armor training option, applying it to your armor training class feature.
Combat
Pathfinder Society Field Guide
You gain a +4 bonus to your CMD.
General
Ultimate Wilderness
You have developed your innate magical abilities.
General
Ultimate Magic
Your ranger traps are especially difficult to notice and avoid.
RequiresTrap class feature, ranger level 5th.
Combat
Weapon Master's Handbook
Select one advanced weapon training option, applying it to one selected fighter weapon group.
General
Ultimate Intrigue
You inspire fear so powerful that it's hard to shake off.
RequiresPersuasive, frightening appearance class feature..
Combat
Adventurer's Guide
The Gray Maidens' signature armor hinders you less than others.
Combat
Core Rulebook
You've learned to use your quickness in place of brute force when performing combat maneuvers.