Showing 1–24 of 2458 feats.
General
Advanced Class Guide
To the surprise of others, that strange growth on you is actually your spellcasting companion.
General
Horror Adventures
You absorb restless spirits into your body at the cost of your own life force and sanity.
RequiresMust have died at least once or been possessed by an undead creature
General
Ultimate Magic
You can plumb the depths of your mystery to use your revelations more often.
RequiresMystery class feature.
Magus Arcana
Ultimate Combat
The magus can expend 2 points from his arcane pool as a swift action to resolve all of his melee weapon attacks until the end of his turn as melee touch attacks.
Story
Ultimate Campaign
Your curse weighs down your soul like a millstone around your neck.
RequiresYou must carry a curse that can be lifted only by a quest or similar great unde…
Combat
Critical
Ultimate Magic
Your spells carry an embedded curse that manifests when they strike true.
RequiresCritical Focus, ability to cast bestow curse or major curse, caster level 9th.
General
Ultimate Magic
You can make a second attempt at failed hexes.
RequiresHex class feature.
Mythic
Mythic Adventures
Your hexes flare with persistent potency.
RequiresAccursed Hex.
Discovery
Advanced Player's Guide
When the alchemist creates a bomb, he can choose to have it inflict acid damage.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and hit with a ranged touch attack to deal 1d6 acid damage + Charisma modifier (+1d6 per 2 levels beyond 1st, max 10d6) and sicken the target for 1d4 rounds (Fortitude negates the sicken).
Revelation
Revelation:Stone
Advanced Player's Guide
You gain resist acid 5.
General
Core Rulebook
You are skilled at leaping, jumping, and flying.
Ninja Trick
Ultimate Combat
As a swift action, a ninja with this trick can focus her ki to grant her a +20 bonus on one Acrobatics check of her choice made before the start of her next...
Combat
Ultimate Intrigue
Your skillful movements prevent foes from disrupting your spells.
RequiresCombat Casting, Skill Focus (Acrobatics)..
General
Core Rulebook
You can easily move over and through obstacles.
RequiresDex 15, Nimble Moves.
Mythic
Mythic Adventures
Your grace and fluidity are beyond compare.
RequiresAcrobatic.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Fortunate One, adaptable luck racial trait, character l…
Combat
Ultimate Combat
You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
RequiresPoison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.
General
Adventurer's Guide
You have an expansive personality and can forge more affiliations than normal.
General
Advanced Player's Guide
You have more traits than normal.
General
Ultimate Combat
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
RequiresSmite evil class feature, base attack bonus +5.
Combat
Pathfinder Society Field Guide
You gain a +4 bonus to your CMD.
General
Ultimate Wilderness
You have developed your innate magical abilities.
General
Ultimate Magic
Your ranger traps are especially difficult to notice and avoid.
RequiresTrap class feature, ranger level 5th.