You often notice things that others might miss.
Feats Compendium
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Your powers of perception surpass everyone's, whether used to observe your surroundings or the intentions of others.
Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.
The power of your faith harms all creatures that follow the alignment you abhor.
With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.
Although you are not a gunslinger, you have and can use grit.
You can summon a simple or martial weapon from your family's history that is appropriate for your current size.
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You are skilled at working with animals and mounts.
You have a greater affinity with wild animals, and can speak with them.
Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action.
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
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You can twirl your sling in a way that maximizes its effectiveness.
The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until…
Your experience with lore-filled tomes has granted you the ability to cast arcane spells as if they were on your spell list.
You have mastered the ability to cast spells while wearing armor.
You have learned how to cast spells while wearing armor.
You've adapted your spellcasting to overcome limitations of wearing armor.
You can convert any spell into an attack.
You can manipulate raw eldritch energies to do more than just deal damage.
The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide.