Magic Arrow Builder
Utility pages and builders that support planning work directly in the browser.
Magic arrows in Pathfinder 1e are priced per 50 units at the same cost as a single magic weapon — a fact that surprises most players the first time they try to gear up a dedicated archer. A +1 arrow costs 2,000 gp for the whole quiver; adding Bane brings that to 8,000 gp, but suddenly every shot against the right target hits like a +3 weapon with an extra 2d6 on top. This builder walks through the pricing math, flags the +1 minimum requirement for special properties, and shows exactly how your bow's enhancement interacts with the arrow's. Configure your quiver below, then check the rule explainers for the most common table arguments around arrow stacking and Bane subtypes.
To Hit
DR Bypass
Qualifies vs
Damage Components
| Total |
Click any loadout to pre-fill the builder above.
+1 Undead Bane
8,000 gp / 50 arrows
Dungeon delving staple
+1 Evil Outsider Bane
8,000 gp / 50 arrows
Demons, devils & daemons
+1 Goblinoid Bane
8,000 gp / 50 arrows
Early campaign staple
+1 Flaming
8,000 gp / 50 arrows
Troll hunting
+1 Ghost Touch
8,000 gp / 50 arrows
Haunted locations
+1 Dragon Bane
8,000 gp / 50 arrows
Low frequency, high payoff
+1 Holy
18,000 gp / 50 arrows
+1 arrow + Holy (+2 equiv) = +3 total