Magic Weapon Builder
Utility pages and builders that support planning work directly in the browser.
Magic weapon pricing in Pathfinder 1e follows a formula that catches most players off guard: every weapon starts as masterwork (300 gp), then the enhancement and special properties together determine cost as total equivalent bonus² × 2,000 gp. A +1 longsword is 2,300 gp total — but add Keen and you're paying for a +2 equivalent (8,300 gp) for a sword that now threatens a critical on 17–20. Cold iron and adamantine add their own surcharges on top. This builder walks through every cost component, shows the critical threat range before and after Keen, and breaks down all damage contributions so you can compare loadouts before visiting the magic item shop. For archers, use the Magic Arrow Builder for ammunition pricing.
Critical Profile
DR Bypass
Qualifies vs
Bow + Arrow Interaction
Enhancement bonuses from bow and arrow don't stack — use the higher. Special properties from both apply simultaneously. Enchant this bow for the enhancement bonus; use Bane or elemental arrows for the properties.
Damage (normal hit)
| Total |
On Confirmed Critical
Click any loadout to pre-fill the builder above.
+1 Longsword
2,300 gp
Entry-level magic weapon
+1 Keen Longsword
8,300 gp
Fighter's choice — threatens 17–20
+1 Keen Rapier
8,300 gp
Rogue/swashbuckler — threatens 15–20
+1 Undead Bane Longsword
8,300 gp
Dungeon delver — acts as +3 vs undead
+1 Holy Longsword
18,300 gp
Paladin blade — +1 enh + Holy (+2) = +3 total
+1 Flaming Greataxe
8,300 gp
Barbarian — bypasses fire-based regeneration
+1 Disruption Morningstar
8,300 gp
Cleric — undead save vs destruction each hit
+2 Longbow
8,300 gp
Archer's primary — pairs with Bane arrows