Showing 1–20 of 99 domains.
Cleric
Advanced Player's Guide
At 8th level, you can emit a 30-foot protective aura as a standard action.
ReplacesHoly lance
Cleric
Core Rulebook
As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack.
Cleric
Advanced Player's Guide
At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead.
ReplacesWard against death
Cleric
Core Rulebook
You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.
Cleric
Advanced Player's Guide
As a standard action you can become a beacon of arcane energy until the end of your next turn.
ReplacesHand of the acolyte
Cleric
Advanced Player's Guide
At 8th level, you can emit a 30-foot aura of menace as a standard action.
ReplacesHoly lance
Cleric
Core Rulebook
You can cast mending at will, using your cleric level as the caster level to repair damaged objects.
Cleric
Advanced Player's Guide
At 8th level, you can create a wall of swirling ashes anywhere within 100 feet.
ReplacesFire resistance
Cleric
Advanced Player's Guide
With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds.
ReplacesTouch of chaos
Cleric
Advanced Player's Guide
At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your cleric level.
ReplacesWeapon master
Cleric
Advanced Player's Guide
At 8th level, you can unleash a furious call to the heavens, summoning forth an ever-changing storm of destruction for a number of rounds per day equal to yo...
ReplacesDestructive aura
Cleric
Advanced Player's Guide
At 8th level, you can move through tunnels and caves with ease.
ReplacesAcid resistance
Cleric
Core Rulebook
You can imbue a target with chaos as a melee touch attack.
Cleric
Core Rulebook
You can cause a living creature to become dazed for 1 round as a melee touch attack.
Cleric
Advanced Player's Guide
At 8th level, you can, as a standard action, summon a storm cloud.
ReplacesElectricity resistance
Cleric
Core Rulebook
You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level.
Cleric
Advanced Player's Guide
At 8th level, as a standard action, you can give life to inanimate objects.
ReplacesDancing Weapons
Cleric
Advanced Player's Guide
As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your...
ReplacesBit of luck
Cleric
Advanced Player's Guide
At 8th level, as a standard action, you can whisper a hypnotizing litany of empty promises.
ReplacesScythe of evil
Cleric
Core Rulebook
As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness.