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Showing 1–20 of 99 domains.
Cleric Advanced Player's Guide

At 8th level, you can emit a 30-foot protective aura as a standard action.

ReplacesHoly lance

Cleric Core Rulebook

As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack.

Cleric Advanced Player's Guide

At 8th level, as a standard action, you can ask one question of a dead creature as if using speak with dead.

ReplacesWard against death

Cleric Core Rulebook

You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.

Cleric Advanced Player's Guide

As a standard action you can become a beacon of arcane energy until the end of your next turn.

ReplacesHand of the acolyte

Cleric Advanced Player's Guide

At 8th level, you can emit a 30-foot aura of menace as a standard action.

ReplacesHoly lance

Cleric Core Rulebook

You can cast mending at will, using your cleric level as the caster level to repair damaged objects.

Cleric Advanced Player's Guide

At 8th level, you can create a wall of swirling ashes anywhere within 100 feet.

ReplacesFire resistance

Cleric Advanced Player's Guide

With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds.

ReplacesTouch of chaos

Cleric Advanced Player's Guide

At 8th level, you can give a weapon that you touch the wounding special weapon quality for a number of rounds equal to 1/2 your cleric level.

ReplacesWeapon master

Cleric Advanced Player's Guide

At 8th level, you can unleash a furious call to the heavens, summoning forth an ever-changing storm of destruction for a number of rounds per day equal to yo...

ReplacesDestructive aura

Cleric Advanced Player's Guide

At 8th level, you can move through tunnels and caves with ease.

ReplacesAcid resistance

Cleric Core Rulebook

You can imbue a target with chaos as a melee touch attack.

Cleric Core Rulebook

You can cause a living creature to become dazed for 1 round as a melee touch attack.

Cleric Advanced Player's Guide

At 8th level, you can, as a standard action, summon a storm cloud.

ReplacesElectricity resistance

Cleric Core Rulebook

You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level.

Cleric Advanced Player's Guide

At 8th level, as a standard action, you can give life to inanimate objects.

ReplacesDancing Weapons

Cleric Advanced Player's Guide

As a standard action, you can afflict one target within 30 feet with your malign eye, causing it to take a –2 penalty on all saving throws against your...

ReplacesBit of luck

Cleric Advanced Player's Guide

At 8th level, as a standard action, you can whisper a hypnotizing litany of empty promises.

ReplacesScythe of evil

Cleric Core Rulebook

As a melee touch attack, you can cause a creature's vision to be fraught with shadows and darkness.

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