Learned at 1st level and every 2 levels; most are paid for with points from the arcane reservoir. Greater exploits take their place from 11th level.
Granted by
Arcanist
Archetypes that add it
Brown-Fur Transmuter, Collegiate Initiate, Eldritch Font, Exploiter Wizard, Occultist, +2 more
The performances a bard masters by level, used for 4 + Cha modifier rounds per day, +2 per level; started as a standard action, maintained as a free action.
Granted by
Bard
Gunslingers spend grit and swashbucklers spend panache to perform deeds. Every deed of your level or lower is yours automatically; you do not choose them.
Gunslinger DeedsSwashbuckler Deeds
Granted by
Gunslinger, Swashbuckler
Stalwart defender abilities that work only while in a defensive stance, some needing an action first. One at 2nd level, then every 2 levels.
Granted by
Stalwart Defender (prestige)
One at 2nd level, then every 2 levels to 18th; most change bombs, mutagens or extracts. Asterisked bomb discoveries do not stack (one per bomb). A grand discovery comes at 20th.
Granted by
Alchemist
Unless noted, a standard action that does not provoke attacks of opportunity. Witches learn one at 1st level, shamans at 2nd; major hexes open at 10th and grand hexes at 18th. Shamans can also take their spirits' hexes.
Witch HexesShaman Hexes
Granted by
Shaman, Witch
Archetypes that add it
Sylvan Trickster
Commands a battle herald gives her allies, from 1st level and every 2 levels. They count against her rounds per day, and her inspire courage stacks with bard levels.
Granted by
Battle Herald (prestige)
One at 3rd level, then every 2 levels. Asterisked talents add effects to studied combat or studied strike (one per attack); some spend inspiration.
Granted by
Investigator
Archetypes that add it
Cipher, Conspirator, Cult Hunter, Demolitionist, Dread Investigator, +11 more
One at 3rd level, then every 3 levels. Many are paid for from the arcane pool; arcana that affect spells apply only to magus spells.
Granted by
Magus
A +1 bonus to combat maneuver checks and CMD for one chosen maneuver, from 3rd level and again every 4 levels from 7th; earlier choices improve too.
Granted by
Brawler
Each mercy adds an effect (such as removing a condition) to the paladin's lay on hands, applied every time it heals. One at 3rd level, then every 3 levels.
Granted by
Paladin
Abilities shared across a monster family, such as the dragon kinds, chosen through its archetypes.
One at 2nd level, then every 2 levels. Many are paid for from the ki pool, and asterisked tricks add effects to sneak attack. Master tricks open at 10th.
Granted by
Ninja
Archetypes that add it
Gunpowder Bombardier, Hunting Serpent, Petal Ninja
Chosen once at 1st level and permanent: a hindrance with a matching benefit that grows with her level. Only a deity can remove it.
Granted by
Oracle
Abilities that work only while raging, some needing an action first. Barbarians learn one from 2nd level, skalds from 3rd; a skald's also reach allies under his inspired rage.
Barbarian Rage PowersSkald Rage Powers
Granted by
Barbarian, Skald
Archetypes that add it
Pack Rager
A skald's songs, used for 3 + Cha modifier rounds per day, +2 per level; started as a standard action (move at 7th, swift at 13th) and maintained as a free action.
Granted by
Skald
One at 2nd level, then every 2 levels. Talents marked with an asterisk add effects to sneak attack (one per attack, chosen before the roll); advanced talents open at 10th.
Granted by
Rogue, Shadowdancer (prestige)
One at 2nd level, then every 2 levels. Asterisked talents add effects to sneak attack, one per attack; advanced talents open at 10th.
Granted by
Slayer
Picked from a terrain already mastered: the favored terrain bonus there also counts as a favored enemy bonus against its native creatures (it does not stack with favored enemy). From 3rd level.
Granted by
Horizon Walker (prestige)
In a mastered terrain, a horizon walker can use a move action to give allies within 30 feet +2 on Climb, Stealth, Perception and Survival, with extra benefits per terrain. First at 2nd level.
Granted by
Horizon Walker (prestige)
Auto-granted by class level — Bardic Performance, plus any archetype's own.
Auto-granted by class level — Skald's Raging Song, plus any archetype's own.