Library / Class Features

Talent Pools

Every class talent pool — Rogue Talents, Rage Powers, Discoveries, Hexes, and the like. Each one is granted as a class feature on its own schedule, not picked independently the way an ordinary feat is.

Bardic Performance

The performances a bard masters by level, used for 4 + Cha modifier rounds per day, +2 per level; started as a standard action, maintained as a free action.

Granted by Bard

Defensive Power

Stalwart defender abilities that work only while in a defensive stance, some needing an action first. One at 2nd level, then every 2 levels.

Granted by Stalwart Defender (prestige)

Discovery

One at 2nd level, then every 2 levels to 18th; most change bombs, mutagens or extracts. Asterisked bomb discoveries do not stack (one per bomb). A grand discovery comes at 20th.

Granted by Alchemist

Hex

Unless noted, a standard action that does not provoke attacks of opportunity. Witches learn one at 1st level, shamans at 2nd; major hexes open at 10th and grand hexes at 18th. Shamans can also take their spirits' hexes.

Witch HexesShaman Hexes

Granted by Shaman, Witch

Archetypes that add it Sylvan Trickster

Inspiring Command

Commands a battle herald gives her allies, from 1st level and every 2 levels. They count against her rounds per day, and her inspire courage stacks with bard levels.

Granted by Battle Herald (prestige)

Magus Arcana

One at 3rd level, then every 3 levels. Many are paid for from the arcane pool; arcana that affect spells apply only to magus spells.

Granted by Magus

Maneuver Training

A +1 bonus to combat maneuver checks and CMD for one chosen maneuver, from 3rd level and again every 4 levels from 7th; earlier choices improve too.

Granted by Brawler

Mercy

Each mercy adds an effect (such as removing a condition) to the paladin's lay on hands, applied every time it heals. One at 3rd level, then every 3 levels.

Granted by Paladin

Monster Family Ability

Abilities shared across a monster family, such as the dragon kinds, chosen through its archetypes.

Oracle Curse

Chosen once at 1st level and permanent: a hindrance with a matching benefit that grows with her level. Only a deity can remove it.

Granted by Oracle

Raging Song

A skald's songs, used for 3 + Cha modifier rounds per day, +2 per level; started as a standard action (move at 7th, swift at 13th) and maintained as a free action.

Granted by Skald

Rogue Talent

One at 2nd level, then every 2 levels. Talents marked with an asterisk add effects to sneak attack (one per attack, chosen before the roll); advanced talents open at 10th.

Granted by Rogue, Shadowdancer (prestige)

Slayer Talent

One at 2nd level, then every 2 levels. Asterisked talents add effects to sneak attack, one per attack; advanced talents open at 10th.

Granted by Slayer

Terrain Dominance

Picked from a terrain already mastered: the favored terrain bonus there also counts as a favored enemy bonus against its native creatures (it does not stack with favored enemy). From 3rd level.

Granted by Horizon Walker (prestige)

Terrain Mastery

In a mastered terrain, a horizon walker can use a move action to give allies within 30 feet +2 on Climb, Stealth, Perception and Survival, with extra benefits per terrain. First at 2nd level.

Granted by Horizon Walker (prestige)

Performances

Auto-granted by class level — Bardic Performance, plus any archetype's own.

Raging Songs

Auto-granted by class level — Skald's Raging Song, plus any archetype's own.

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