Pathfinder 1e Domain Cleric Chaos Domain

Azata Subdomain

With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds.

Class
Cleric
Kind
Domain
Granted Spells
3 levels
Replaces
1 feature
Subdomain replacing the touch of chaos power of the Chaos domain or the touch of good power of the Good domain.

Replaces

touch of chaos

Domain Spells (Replacement)

3 Fly
6 Planar Ally (Azata Only)

Domain Features

Elysium's Call Level 1 C · Uses-Per-Day Ability

With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 27, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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Sources Used in This Record
  • Based on class: Cleric (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.