Library / Character Variants

Azata Subdomain

With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds.
Subdomain replacing the touch of chaos power of the Chaos domain or the touch of good power of the Good domain.
touch of chaos
Lvl 1 Expeditious Retreat
Lvl 3 Fly
Lvl 6 Planar Ally (Azata Only)

Elysium's Call Level 1 C · Uses-Per-Day Ability

With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.

Domain Info
Class
Cleric
Parent Domain
Chaos Domain
Source
Advanced Player's Guide
Attribution
Contributor
Advanced Player's Guide
License
OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

Sources Used in This Record
1 House/Core
  • Based on class: Cleric (Class)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.