Pathfinder 1e Domain Cleric Magic Domain

Arcane Subdomain

As a standard action you can become a beacon of arcane energy until the end of your next turn.

Class
Cleric
Kind
Domain
Granted Spells
2 levels
Replaces
1 feature
Subdomain of the Magic domain, replacing its hand of the acolyte power with Arcane Beacon.

Replaces

hand of the acolyte

Domain Spells (Replacement)

Domain Features

Arcane Beacon Level 1 C · Uses-Per-Day Ability

As a standard action you can become a beacon of arcane energy until the end of your next turn. The aura emanates 15 feet from you. All arcane spells cast within the aura either gain a +1 bonus to their caster level or increase their saving throw DC by +1. The caster chooses the benefit when she casts the spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 27, 2026.

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

Sources Used in This Record
  • Based on class: Cleric (Class) — core content under OGL 1.0a

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.