Showing 49–72 of 2458 feats.
General
Core Rulebook
Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.
RequiresAbility to channel energy.
Mythic
Mythic Adventures
The power of your faith harms all creatures that follow the alignment you abhor.
RequiresAlignment Channel.
Teamwork
Advanced Player's Guide
You and an adjacent ally who also has this feat each gain +2 (or +4, if the ally has the same spell) on caster level checks to overcome spell resistance.
RequiresCaster level 1st.
General
Occult Adventures
You can shift and change a binary mindscape to your advantage during a psychic duel.
Arcanist Greater Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and touch a willing item as a full-round action (provokes) to swap one of its weapon or armor special abilities for another of equal cost for a number of minutes equal to your Charisma modifier.
Combat
Ultimate Combat
Although you are not a gunslinger, you have and can use grit.
RequiresYou have no levels in a class that has the grit class feature.
General
Advanced Class Guide
Your knowledge is more than plain smarts-it's inspired.
Combat
Advanced Class Guide
Though not a swashbuckler, you have and can use panache.
General
Ultimate Wilderness
You are always on your toes and are rarely caught off-guard for long, even when an enemy gets the jump on you.
Combat
Monster Codex
You can counter the special defensive training the stouter races have against your kind.
Revelation
Revelation:Ancestor
Ultimate Magic
You can summon a simple or martial weapon from your family's history that is appropriate for your current size.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Angelic Blood, aasimar, character level 10th.</p>
General
Advanced Race Guide
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Requires<p class="stat-block-1">Con 13, aasimar.</p>
General
Advanced Race Guide
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Requires<p class="stat-block-1">Angelic Blood, aasimar.</p>
General
Core Rulebook
You are skilled at working with animals and mounts.
Mythic
Mythic Adventures
You have a greater affinity with wild animals, and can speak with them.
RequiresAnimal Affinity.
General
Ultimate Wilderness
You've learn how to replicate a number of animal calls native to wilderness environments.
General
Ultimate Wilderness
With a little work, you can convincingly disguise yourself as an animal.
Combat
Ultimate Wilderness
When cornered and wounded, you fight like a feral beast.
Rage Power
Core Rulebook
While raging, the barbarian gains a bite attack (1d4 + 1/2 Str, at full BAB -5 as part of a full attack) that can also be used to maintain or break free from a grapple.
General
Advanced Class Guide
Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.
Advanced Rogue Talent
Advanced Player's Guide
Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action.
General
Ultimate Magic
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.
Combat
Advanced Class Guide
You know if a visible creature has a dodge bonus, and gain up to +2 on attack rolls against it (never more than its dodge bonus).
RequiresDodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th