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Showing 49–72 of 2458 feats.
General Core Rulebook

Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.

RequiresAbility to channel energy.

Mythic Mythic Adventures

The power of your faith harms all creatures that follow the alignment you abhor.

RequiresAlignment Channel.

Teamwork Advanced Player's Guide

You and an adjacent ally who also has this feat each gain +2 (or +4, if the ally has the same spell) on caster level checks to overcome spell resistance.

RequiresCaster level 1st.

General Occult Adventures

You can shift and change a binary mindscape to your advantage during a psychic duel.

Arcanist Greater Exploit Advanced Class Guide

Spend 1 arcane reservoir point and touch a willing item as a full-round action (provokes) to swap one of its weapon or armor special abilities for another of equal cost for a number of minutes equal to your Charisma modifier.

Combat Ultimate Combat

Although you are not a gunslinger, you have and can use grit.

RequiresYou have no levels in a class that has the grit class feature.

General Advanced Class Guide

Your knowledge is more than plain smarts-it's inspired.

Combat Advanced Class Guide

Though not a swashbuckler, you have and can use panache.

General Ultimate Wilderness

You are always on your toes and are rarely caught off-guard for long, even when an enemy gets the jump on you.

Combat Monster Codex

You can counter the special defensive training the stouter races have against your kind.

Revelation Revelation:Ancestor Ultimate Magic

You can summon a simple or martial weapon from your family's history that is appropriate for your current size.

General Advanced Race Guide

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Requires<p class="stat-block-1">Angelic Blood, aasimar, character level 10th.</p>

General Advanced Race Guide

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Requires<p class="stat-block-1">Con 13, aasimar.</p>

General Advanced Race Guide

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Requires<p class="stat-block-1">Angelic Blood, aasimar.</p>

General Core Rulebook

You are skilled at working with animals and mounts.

Mythic Mythic Adventures

You have a greater affinity with wild animals, and can speak with them.

RequiresAnimal Affinity.

General Ultimate Wilderness

You've learn how to replicate a number of animal calls native to wilderness environments.

General Ultimate Wilderness

With a little work, you can convincingly disguise yourself as an animal.

Combat Ultimate Wilderness

When cornered and wounded, you fight like a feral beast.

Rage Power Core Rulebook

While raging, the barbarian gains a bite attack (1d4 + 1/2 Str, at full BAB -5 as part of a full attack) that can also be used to maintain or break free from a grapple.

General Advanced Class Guide

Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.

Advanced Rogue Talent Advanced Player's Guide

Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action.

General Ultimate Magic

Whether with biting remarks or hurtful words, you are adept at making creatures angry with you.

Combat Advanced Class Guide

You know if a visible creature has a dodge bonus, and gain up to +2 on attack rolls against it (never more than its dodge bonus).

RequiresDodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th

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