Showing 73–96 of 2458 feats.
Metamagic
Planar Adventures
Turns an instantaneous area spell's zone into difficult terrain that penalizes Climb, Fly, and Swim checks for a few rounds; the spell gains the evil descriptor.
Story
Quests & Campaigns
You gain a +2 bonus on Constitution checks to stabilize while dying.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Undine.</p>
Combat
Ultimate Wilderness
You have trained to fight while submerged in water.
Metamagic
+1 spell level
Ultimate Wilderness
You can cast your spells underwater or into water with little difficulty.
Combat
Ultimate Combat
You can twirl your sling in a way that maximizes its effectiveness.
RequiresPoint-Blank Shot, proficient with sling or halfling sling staff.
Magus Arcana
Ultimate Magic
Spend 1 arcane pool point as a swift action to gain an insight bonus equal to Intelligence modifier on all attack rolls until end of turn.
Revelation
Revelation:Lore
Advanced Player's Guide
Your experience with lore-filled tomes has granted you the ability to cast arcane spells as if they were on your spell list.
Combat
Core Rulebook
You have mastered the ability to cast spells while wearing armor.
RequiresArcane Armor Training, Medium Armor Proficiency, caster level 7th.
Combat
Core Rulebook
You have learned how to cast spells while wearing armor.
RequiresLight Armor Proficiency, caster level 3rd.
Mythic
Mythic Adventures
You've adapted your spellcasting to overcome limitations of wearing armor.
RequiresArcane Armor Training.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point as a swift action to gain temporary hit points equal to your arcanist level + Charisma modifier for 1 minute per level; each further daily use costs 1 more point.
General
Advanced Player's Guide
You can convert any spell into an attack.
RequiresArcane spellcaster, caster level 10th.
Mythic
Mythic Adventures
You can manipulate raw eldritch energies to do more than just deal damage.
RequiresArcane Blast.
Magus Arcana
Ultimate Combat
The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide.
Magus Arcana
Ultimate Combat
Spend 1 arcane pool point as an immediate action on a hit with a slashing or piercing weapon to deal bleed damage equal to Intelligence modifier.
Magus Arcana
Ultimate Combat
Spend 1 arcane pool point as a swift action to apply your shield bonus to AC to touch AC until the start of your next turn.
Magus Arcana
Ultimate Combat
Spend 1 additional arcane pool point with arcane redoubt to apply your shield bonus to AC to Reflex saves and gain evasion.
General
Advanced Player's Guide
You can convert any spell into a defense.
RequiresArcane spellcaster, caster level 10th.
Mythic
Mythic Adventures
You sculpt spells into a powerful, enduring arcane barriers.
RequiresArcane Shield.
Combat
Core Rulebook
You draw upon your arcane power to enhance your weapons with magical energy.
RequiresAbility to cast arcane spells.
Mythic
Mythic Adventures
Using your amazing arcane talents, you can deliver devastating blows infused with magical energy.
RequiresArcane Strike.
General
Advanced Player's Guide
Magic is in your blood, and at your fingertips.
RequiresCha 10; elf, half-elf, or gnome.
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point to make your weapon count as magic and, from 5th level, gain a scaling enhancement bonus or weapon special abilities for a number of minutes equal to your Charisma modifier.