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Showing 73–96 of 2458 feats.
Metamagic Planar Adventures

Turns an instantaneous area spell's zone into difficult terrain that penalizes Climb, Fly, and Swim checks for a few rounds; the spell gains the evil descriptor.

Story Quests & Campaigns

You gain a +2 bonus on Constitution checks to stabilize while dying.

General Advanced Race Guide

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Requires<p class="stat-block-1">Undine.</p>

Combat Ultimate Wilderness

You have trained to fight while submerged in water.

Metamagic +1 spell level Ultimate Wilderness

You can cast your spells underwater or into water with little difficulty.

Combat Ultimate Combat

You can twirl your sling in a way that maximizes its effectiveness.

RequiresPoint-Blank Shot, proficient with sling or halfling sling staff.

Magus Arcana Ultimate Magic

Spend 1 arcane pool point as a swift action to gain an insight bonus equal to Intelligence modifier on all attack rolls until end of turn.

Revelation Revelation:Lore Advanced Player's Guide

Your experience with lore-filled tomes has granted you the ability to cast arcane spells as if they were on your spell list.

Combat Core Rulebook

You have mastered the ability to cast spells while wearing armor.

RequiresArcane Armor Training, Medium Armor Proficiency, caster level 7th.

Combat Core Rulebook

You have learned how to cast spells while wearing armor.

RequiresLight Armor Proficiency, caster level 3rd.

Mythic Mythic Adventures

You've adapted your spellcasting to overcome limitations of wearing armor.

RequiresArcane Armor Training.

Arcanist Exploit Advanced Class Guide

Spend 1 arcane reservoir point as a swift action to gain temporary hit points equal to your arcanist level + Charisma modifier for 1 minute per level; each further daily use costs 1 more point.

General Advanced Player's Guide

You can convert any spell into an attack.

RequiresArcane spellcaster, caster level 10th.

Mythic Mythic Adventures

You can manipulate raw eldritch energies to do more than just deal damage.

RequiresArcane Blast.

Magus Arcana Ultimate Combat

The magus can expend 1 point from his arcane pool to add his Intelligence bonus to Stealth checks and Bluff checks to create a diversion in order to hide.

Magus Arcana Ultimate Combat

Spend 1 arcane pool point as an immediate action on a hit with a slashing or piercing weapon to deal bleed damage equal to Intelligence modifier.

Magus Arcana Ultimate Combat

Spend 1 arcane pool point as a swift action to apply your shield bonus to AC to touch AC until the start of your next turn.

Magus Arcana Ultimate Combat

Spend 1 additional arcane pool point with arcane redoubt to apply your shield bonus to AC to Reflex saves and gain evasion.

General Advanced Player's Guide

You can convert any spell into a defense.

RequiresArcane spellcaster, caster level 10th.

Mythic Mythic Adventures

You sculpt spells into a powerful, enduring arcane barriers.

RequiresArcane Shield.

Combat Core Rulebook

You draw upon your arcane power to enhance your weapons with magical energy.

RequiresAbility to cast arcane spells.

Mythic Mythic Adventures

Using your amazing arcane talents, you can deliver devastating blows infused with magical energy.

RequiresArcane Strike.

General Advanced Player's Guide

Magic is in your blood, and at your fingertips.

RequiresCha 10; elf, half-elf, or gnome.

Arcanist Exploit Advanced Class Guide

Spend 1 arcane reservoir point to make your weapon count as magic and, from 5th level, gain a scaling enhancement bonus or weapon special abilities for a number of minutes equal to your Charisma modifier.

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