Aasimars
Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not always benevolent, aasimars are more inclined toward acts of kindness rather than evil, and they gravitate toward faiths or organizations associated with celestials. Aasimar heritage can lie dormant for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying cruelty or abject venality. “It's always the one you least suspect” is the axiom these evil aasimars live by, and they often lead double lives as upstanding citizens or false heroes, keeping their corruption well hidden. Thankfully, these few are the exception and not the rule.
Native Outsider
Darkvision
Skilled
Prerequisites: None; Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.
Spell-Like Ability
Celestial Resistance
Prerequisite: Outsider (native) with ties to Elysium, Heaven, or Nirvana; Benefit: Members of this race gain acid resistance 5, cold resistance 5, and electricity resistance 5.
Celestial Crusader
Prerequisite: Outsider (native) with ties to Elysium, Heaven, or Nirvana; Benefit: Members of this race gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus to identify evil outsiders or items or effects evil outsiders create with Knowledge (planes) or Spellcraft; they may use these skills untrained for this purpose.
Deathless Spirit
Prerequisites: None; Benefit: Members of this race gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
Exalted Resistance
Prerequisite: Outsider (native) with ties to Elysium, Heaven, or Nirvana; Benefit: Members of this race gain spell resistance equal to 6 + their character level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders.
Halo
Prerequisite: Outsider (native) with ties to Elysium, Heaven, or Nirvana; Benefit: Members of this race can create light centered on their head at will as a spell-like ability. When using the halo, a member of this race gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled.
Heavenborn
Prerequisite: Outsider (native) with ties to Elysium, Heaven, or Nirvana; Benefit: Members of this race gain a +2 bonus on Knowledge (planes) checks, and they cast spells with the good or light descriptor at +1 caster level.
Immortal Spark
Prerequisite: Outsider (native) with ties to Elysium, Heaven, or Nirvana; Benefit: Members of this race gain a +2 bonus on Knowledge (history) checks and saving throws against death effects and can use lesser age resistance once per day as a spell-like ability.
Incorruptible
Scion of Humanity
Truespeaker
- Size
- Medium
- Speed
- 30 ft.
- Languages
- Common, Celestial, languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan
- Universe
- core
- Source
- Advanced Race Guide
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