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Showing 1–20 of 31 races.
Core Medium 30 ft.

Androids are synthetic humanoids sculpted in the likeness of humanity and animated by advanced alien technologies and pulsing nanite networks. Emotionally detached yet intensely analytical, they navigate the living world striving for personal identity while enduring the legacy of their artificial creation.

Core Medium 30 ft.

Aquatic elves are graceful, water-breathing cousins of surface elves who inhabit sunlit reefs and submerged cities in ocean shallows. Naturally amphibious and swift swimmers, they fiercely safeguard underwater sanctuaries with ancient elven martial and magical traditions.

Core Medium 30 ft.

Cecaelias are amphibious beings possessing the athletic upper torso of a humanoid and the lower body of an eight-tentacled octopus. Gracefully gliding through coastal reefs and subterranean shallows, they navigate dangerous ocean trenches with tactile senses and elusive ink defenses.

Core Large 50 ft.

Centaurs are proud, four-legged beings possessing the upper body of an athletic humanoid and the muscular lower torso of a great warhorse. Roaming open plains and ancient borderlands, they prize personal honor, martial horsemanship, and ancestral astronomy.

Core Medium 20 ft.

Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins.

Core Medium 30 ft.

The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, though with key differences.

Core Small 30 ft.

Gathlains are whimsical, winged fey humanoids born from the seeds of magical trees who flutter through ancient canopy realms on delicate, intertwined vine wings. Driven by boundless curiosity and mercurial fey spirits, they delight in exploration, riddles, and exploring the strange customs of mortals.

Core Medium 30 ft.

Ghorans are sentient plantfolk originally sculpted by an ancient druid as a renewable food source during magical wars, now sentient beings fighting fiercely to protect their own souls. Bearing ancient memories within seeds carried in their chests, they wander the world seeking fertile ground and freedom from predators who hunger for their flesh.

Core Small 20 ft.

Gnomes are distant relatives of the fey, and their history tells of a time when they lived in the fey's mysterious realm, a place where colors are brighter, the wildlands wilder, and emotions more primal.

Core Small 15 ft.

Grindylows are vicious, small aquatic aberrations combining the hideous, fanged visage of a goblin with the writhing lower body of an octopus. Haunting submerged sea caves and murky kelp forests, they ambush unwary swimmers with tangling tentacles, savage bites, and sudden bursts of speed.

Core Medium 30 ft.

As seen by civilized races, half-orcs are monstrosities, the result of perversion and violence—whether or not this is actually true.

Core Small 20 ft.

Optimistic and cheerful by nature, blessed with uncanny luck, and driven by a powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity.

Core Medium 30 ft.

Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world.

Core Medium 30 ft.

Kasathas are four-armed, nimble humanoids native to arid wasteland realms and desert worlds who adhere to deeply entrenched traditions of honor and poise. Renowned for their quadrupled manual dexterity and fluid defensive combat style, they walk the world as observant wanderers and disciplined martial specialists.

Core Medium 30 ft.

Lashunta are an intellectually gifted and socially matriarchal humanoid race hailing from the humid jungle world of Castrovel. Displaying pronounced biological and cultural sexual dimorphism, they share innate telepathic rapport and natural talent for telekinetic magic.

Core Medium 10 ft.

Locathahs are resilient, yellow-orange scaled aquatic humanoids indigenous to warm coastal shallows and ocean reefs. Naturally amphibious and swift swimmers, they form peaceful hunter-gatherer communities renowned for trade with surface dwellers.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.