Locathah
Locathahs are resilient, yellow-orange scaled aquatic humanoids indigenous to warm coastal shallows and ocean reefs. Naturally amphibious and swift swimmers, they form peaceful hunter-gatherer communities renowned for trade with surface dwellers.
- Ability Modifiers
- Dex +2 · Int -2 · Wis +2
- Size
- Medium
- Speed
- 10 ft.
- Languages
- Common, Aquan, Draconic, Elven, Gnome, Halfling, Goblin, Aklo, Giant
Locathahs are resilient, yellow-orange scaled aquatic humanoids indigenous to warm coastal shallows and ocean reefs. Naturally amphibious and swift swimmers, they form peaceful hunter-gatherer communities renowned for trade with surface dwellers.
Locathah are humanoids with the aquatic subtype.
Standard Racial Traits
Amphibious Other Racial Traits 2 RP
Prerequisite: Swim racial trait; Benefit: Members of this race are amphibious and can breathe both air and water.
Low-Light Vision Senses Racial Traits 1 RP
Prerequisites: None; Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.
Slow Speed Movement Racial Traits -1 RP
Locathahs have a base speed of 10 feet.
Fast Swimmer Movement Racial Traits 5 RP
Locathahs have a swim speed of 60 feet.
Natural Armor Defense Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Alternate Racial Traits
Blunt Head Offense Racial Traits Replaces Fast Swimmer
Some locathahs develop blunt, flat heads with sharp, needlelike teeth and well-muscled jaws. This head shape reduces their swim speed to 40 feet but provides the locathah with a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait modifies fast swimmer.
Coastal Emissary Feat and Skill Racial Traits Replaces Low-Light Vision
Locathahs who dwell in sunlit coastal waters develop close ties with surface dwellers and become skilled negotiators. Once per day when attempting a Diplomacy or Sense Motive check, a locathah with this racial trait can roll twice and use the better result. This racial trait replaces low-light vision.
Deep Dweller Senses Racial Traits Replaces Low-Light Vision
Locathahs living in deeper waters than coastal shallows have adapted to operating in darkness. Locathahs who have this racial trait gain darkvision with a range of 60 feet and light sensitivity. This racial trait replaces low-light vision.
Powerful Smell Offense Racial Traits Replaces Natural Armor
Although all locathahs have a distinctly fishy odor out of the water, some locathahs have slimier skin that exudes a strong scent both above and below the waves. Locathahs who have this racial trait emit a terrible scent as a 15-foot aura that nearly every other creature finds offensive. This is a poison effect. All living creatures (except other locathahs and creatures with the stench ability) within the aura must succeed at a Fortitude saving throw (DC 10 + half the locathah's character level + the locathah's Constitution modifier) or be sickened for 5 rounds. Creatures that succeed at the saving throw cannot be sickened by the same locathah's powerful smell for 24 hours. A delay poison or neutralize poison spell or similar effect removes the effect from the sickened creature. Due to their smell, locathahs with this racial trait have a -4 penalty on Stealth checks. This racial trait replaces natural armor.
Strong Limbs Movement Racial Traits Replaces Fast Swimmer, Slow Speed
Some locathahs have powerful legs that are very useful on land but limit their mobility underwater. These locathahs have a base land speed of 20 feet and a swim speed of 40 feet. This racial trait modifies fast swimmer and slow speed.