Locathah
Locathahs are resilient, yellow-orange scaled aquatic humanoids indigenous to warm coastal shallows and ocean reefs. Naturally amphibious and swift swimmers, they form peaceful hunter-gatherer communities renowned for trade with surface dwellers.
- Ability Modifiers
- Dex +2 · Int -2 · Wis +2
- Size
- Medium
- Speed
- 10 ft.
- Languages
- Common, Aquan, Draconic, Elven, Gnome, Halfling, Goblin, Aklo, Giant
Locathahs are resilient, yellow-orange scaled aquatic humanoids indigenous to warm coastal shallows and ocean reefs. Naturally amphibious and swift swimmers, they form peaceful hunter-gatherer communities renowned for trade with surface dwellers.
Locathah are humanoids with the aquatic subtype.
Standard Racial Traits
Amphibious Other Racial Traits 2 RP
Prerequisite: Swim racial trait; Benefit: Members of this race are amphibious and can breathe both air and water.
Low-Light Vision Senses Racial Traits 1 RP
Prerequisites: None; Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.
Slow Speed Movement Racial Traits -1 RP
Locathahs have a base speed of 10 feet.
Fast Swimmer Movement Racial Traits 5 RP
Locathahs have a swim speed of 60 feet.
Natural Armor Defense Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Alternate Racial Traits
Blunt Head Offense Racial Traits Replaces fast-swimmer
Some locathahs develop blunt, flat heads with sharp, needlelike teeth and well-muscled jaws. This head shape reduces their swim speed to 40 feet but provides the locathah with a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait modifies fast swimmer.
Coastal Emissary Feat and Skill Racial Traits Replaces low-light-vision
Locathahs who dwell in sunlit coastal waters develop close ties with surface dwellers and become skilled negotiators. Once per day when attempting a Diplomacy or Sense Motive check, a locathah with this racial trait can roll twice and use the better result. This racial trait replaces low-light vision.
Deep Dweller Senses Racial Traits Replaces low-light-vision
Locathahs living in deeper waters than coastal shallows have adapted to operating in darkness. Locathahs who have this racial trait gain darkvision with a range of 60 feet and light sensitivity. This racial trait replaces low-light vision.
Powerful Smell Offense Racial Traits Replaces natural-armor
Although all locathahs have a distinctly fishy odor out of the water, some locathahs have slimier skin that exudes a strong scent both above and below the waves. Locathahs who have this racial trait emit a terrible scent as a 15-foot aura that nearly every other creature finds offensive. This is a poison effect. All living creatures (except other locathahs and creatures with the stench ability) within the aura must succeed at a Fortitude saving throw (DC 10 + half the locathah's character level + the locathah's Constitution modifier) or be sickened for 5 rounds. Creatures that succeed at the saving throw cannot be sickened by the same locathah's powerful smell for 24 hours. A delay poison or neutralize poison spell or similar effect removes the effect from the sickened creature. Due to their smell, locathahs with this racial trait have a -4 penalty on Stealth checks. This racial trait replaces natural armor.
Strong Limbs Movement Racial Traits Replaces fast-swimmer, slow-speed
Some locathahs have powerful legs that are very useful on land but limit their mobility underwater. These locathahs have a base land speed of 20 feet and a swim speed of 40 feet. This racial trait modifies fast swimmer and slow speed.