Grindylows
Grindylows are vicious, small aquatic aberrations combining the hideous, fanged visage of a goblin with the writhing lower body of an octopus. Haunting submerged sea caves and murky kelp forests, they ambush unwary swimmers with tangling tentacles, savage bites, and sudden bursts of speed.
- Ability Modifiers
- Cha -2 · Dex +4 · Int -2 · Wis -2
- Size
- Small
- Speed
- 15 ft. · swim 30
- Languages
- Common, Aquan, Goblin, Aklo
Grindylows are vicious, small aquatic aberrations combining the hideous, fanged visage of a goblin with the writhing lower body of an octopus. Haunting submerged sea caves and murky kelp forests, they ambush unwary swimmers with tangling tentacles, savage bites, and sudden bursts of speed.
Grindylows are aberrations with the aquatic subtype.
Standard Racial Traits
Amphibious Other Racial Traits 2 RP
Prerequisite: Swim racial trait; Benefit: Members of this race are amphibious and can breathe both air and water.
Slow Speed (Grindylow) Movement Racial Traits -1 RP
Grindylows can scuttle about on land with their tentacles and have a base speed of 15 feet.
Swim Movement Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
Jet Movement Racial Traits 1 RP
A member of this race can swim backward up to 200 feet as a full-round action. It must move in a straight line when jetting and does not provoke attacks of opportunity. See jet.
Darkvision
Natural Armor Defense Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Vestigial Wings Movement Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race have wings that do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly checks.
Tangling Tentacles Offense Racial Traits 4 RP
Grindylows have constantly writhing tentacles that reach out to tug at and trip adjacent foes. During the grindylow's turn, it can make a single trip attack against any adjacent foe as a swift action. The grindylow gains a +4 racial bonus on trip attacks with its tangling tentacles, and if it fails to trip a foe, that creature can't attempt to trip the grindylow in retaliation.
Spell Resistance, Lesser Defense Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race gain spell resistance equal to 6 + their character level.