Aquatic Elf
Aquatic elves are graceful, water-breathing cousins of surface elves who inhabit sunlit reefs and submerged cities in ocean shallows. Naturally amphibious and swift swimmers, they fiercely safeguard underwater sanctuaries with ancient elven martial and magical traditions.
- Ability Modifiers
- Con -2 · Dex +2 · Int +2
- Size
- Medium
- Speed
- 30 ft. · swim 30
- Languages
- Common, Celestial, Draconic, Elven, Gnome, Orc, Goblin, Gnoll, Sylvan
Aquatic elves are graceful, water-breathing cousins of surface elves who inhabit sunlit reefs and submerged cities in ocean shallows. Naturally amphibious and swift swimmers, they fiercely safeguard underwater sanctuaries with ancient elven martial and magical traditions.
Aquatic Elf are humanoids with the elf and aquatic subtypes.
Standard Racial Traits
Elven Immunities Defense Racial Traits 2 RP
Prerequisite: Elf subtype; Benefit: Members of this race are immune to magic sleep effects and gain a +2 racial bonus on saving throws made against enchantment spells and effects.
Keen Senses
Elven Magic Magical Racial Traits 3 RP
Prerequisite: Elf subtype; Benefit: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Weapon Familiarity Offense Racial Traits 1 RP
Prerequisites: None; Benefit: Choose up to two weapons, or one weapon and a racial weapon group. When choosing a racial weapon group, you must choose a group that includes the same name as one of your subtypes. Members of this race are proficient with those weapons. For the purposes of weapon familiarity, all bows are considered one weapon. Special: This trait can be taken up to two times. The second time it is taken, the race becomes proficient with another two weapons or one weapon and a racial weapon group.
Low-Light Vision Senses Racial Traits 1 RP
Prerequisites: None; Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light.
Amphibious Other Racial Traits 2 RP
Prerequisite: Swim racial trait; Benefit: Members of this race are amphibious and can breathe both air and water.
Alternate Racial Traits
Deep Sea Dweller Defense Racial Traits Replaces low-light-vision, elven-immunities
Aquatic elves who live far beneath the surface have adapted to the inhospitable conditions of the ocean depths. Aquatic elves with this racial trait gain darkvision with a range of 60 feet and cold resistance 5. This racial trait replaces low-light vision and elven immunities.
Surface Features Feat and Skill Racial Traits Replaces keen-senses
Some aquatic elves appear almost indistinguishable from surface elves. Their coloring, height, and weight all suggest those of a surface elf, and the webbing between their digits is almost transparent. Aquatic elves with this racial trait gain a +4 bonus on Bluff and Disguise checks when attempting to pass themselves off as surface elves. This racial trait replaces keen senses.
Surfacer Antagonist Offense Racial Traits Replaces elven-magic
Aquatic elves generally distrust humans, but for some, the suspicion has become festering hatred. Those who have lost loved ones to human aggression or have watched humans loot artifacts from venerated undersea ruins view all humans as enemies. Aquatic elves with this racial trait receive a +1 bonus on attack rolls against humans. This racial trait replaces elven magic.