Half-Orcs
As seen by civilized races, half-orcs are monstrosities, the result of perversion and violence—whether or not this is actually true.
- Ability Modifiers
- —
- Size
- Medium
- Speed
- 30 ft.
- Languages
- Common, Orc, Abyssal, Draconic, Giant, Gnoll, Goblin
As seen by civilized races, half-orcs are monstrosities, the result of perversion and violence—whether or not this is actually true. Half-orcs are rarely the result of loving unions, and as such are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Half-orcs as a whole resent this treatment, and rather than play the part of the victim, they tend to lash out, unknowingly confirming the biases of those around them. A few feared, distrusted, and spat-upon half-orcs manage to surprise their detractors with great deeds and unexpected wisdom—though sometimes it's easier just to crack a few skulls. Some half-orcs spend their entire lives proving to full-blooded orcs that they are just as fierce. Others opt for trying to blend into human society, constantly demonstrating that they aren't monsters. Their need to always prove themselves worthy encourages half-orcs to strive for power and greatness within the society around them.
Standard Racial Traits
Darkvision
Intimidating
Orc Blood
Orc Ferocity Offense Racial Traits 2 RP
Prerequisite: Orc subtype; Benefit: Once per day, when a member of this race is reduced to fewer than 0 hit points but is not killed, it can fight on for 1 more round as if disabled. At the end of its next turn, unless brought to above 0 hit points, it immediately falls unconscious and begins to die.
Weapon Familiarity Offense Racial Traits 1 RP
Prerequisites: None; Benefit: Choose up to two weapons, or one weapon and a racial weapon group. When choosing a racial weapon group, you must choose a group that includes the same name as one of your subtypes. Members of this race are proficient with those weapons. For the purposes of weapon familiarity, all bows are considered one weapon. Special: This trait can be taken up to two times. The second time it is taken, the race becomes proficient with another two weapons or one weapon and a racial weapon group.
Alternate Racial Traits
Acute Darkvision
Beastmaster
Bestial
Cavewight
Chain Fighter
City-Raised
Forest Walker
Gatecrasher Offense Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.
Rock Climber
Sacred Tattoo
Scavenger Feat and Skill Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
Shaman's Apprentice
Skilled Feat and Skill Racial Traits 4 RP
Prerequisites: None; Benefit: Members of this race gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.