Cecaelia
Cecaelias are amphibious beings possessing the athletic upper torso of a humanoid and the lower body of an eight-tentacled octopus. Gracefully gliding through coastal reefs and subterranean shallows, they navigate dangerous ocean trenches with tactile senses and elusive ink defenses.
- Ability Modifiers
- Dex +2 · Int -2 · Wis +2
- Size
- Medium
- Speed
- 30 ft. · swim 40
- Languages
- Common, Aquan, Celestial, Draconic, Elven, Gnome, Halfling, Aklo, Giant
Cecaelias are amphibious beings possessing the athletic upper torso of a humanoid and the lower body of an eight-tentacled octopus. Gracefully gliding through coastal reefs and subterranean shallows, they navigate dangerous ocean trenches with tactile senses and elusive ink defenses.
Cecaelia are monstrous humanoids with the aquatic subtype.
Standard Racial Traits
Swim Speed (Cecaelia) Movement Racial Traits 2 RP
Cecaelias have a swim speed of 40 feet.
Jet Movement Racial Traits 1 RP
A member of this race can swim backward up to 200 feet as a full-round action. It must move in a straight line when jetting and does not provoke attacks of opportunity. See jet.
Darkvision
Tentacle Sense Senses Racial Traits 1 RP
While swimming and not grappled or grappling, a cecaelia can spread her tentacles wide to form a sensory net around herself as a swift action. This grants blindsight to a range of 10 feet and lasts as long as the cecaelia concentrates or until the cecaelia attacks with a tentacle or moves.
Natural Armor Defense Racial Traits 2 RP
Prerequisites: None; Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Ink Cloud (Cecaelia) Other Racial Traits 3 RP
Once per hour as a standard action, a cecaelia can emit a 10-foot-radius sphere of ink while underwater. This ink cloud provides total concealment and persists for 1 minute.
Stable Tentacles Defense Racial Traits 4 RP
Cecaelias cannot be tripped.
Tentacle Attacks (Cecaelia) Offense Racial Traits 3 RP
Cecaelias have two tentacle attacks that deal 1d4 points of damage. These attacks are primary natural attacks and have a reach of 10 feet. This extended reach only applies to the cecaelia's tentacle attacks and not to any other attacks she makes.
Alternate Racial Traits
Dexterous Tentacles Feat and Skill Racial Traits 3 RP Replaces ink-cloud-cecaelia
Occasionally a cecaelia is born with unusually long and agile tentacles. These tentacles allow the cecaelia to sense a greater area and to hold small items. A cecaelia with this racial trait increases the range of her tentacle sense to 30 feet. In addition, a cecaelia with this racial trait can attempt Sleight of Hand checks with her tentacles rather than her hands but with a –4 penalty. This racial trait replaces ink cloud.
Garrulous Feat and Skill Racial Traits 3 RP Replaces ink-cloud-cecaelia
Some cecaelias have an inherent gift for language. They gain a +2 racial bonus on Diplomacy and Linguistics checks, and they learn two languages each time they gain a rank in Linguistics. This ability replaces ink cloud.
Tripping Tentacles Offense Racial Traits 1 RP Replaces tentacle-sense
Cecaelias born with rubbery, resilient tentacles can't use them to detect movement in the water but can use them to attack other creatures more easily. Cecaelias with this racial trait receive a +4 racial bonus on combat maneuver checks to trip an opponent. This racial trait replaces tentacle sense.