Gunslinger
For a renegade few, battle sounds different than it does for the typical fighter. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire—the pounding beat of the gunslinger.
Gunslingers are a bold and mysterious lot. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic.
Weapons: Simple Martial Firearms
Armor: Light Armor
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|---|---|---|---|---|
| 1st | +1 | +2 | +2 | +0 | Deeds, grit, gunsmith |
| 2nd | +2 | +3 | +3 | +0 | Nimble +1 |
| 3rd | +3 | +3 | +3 | +1 | Deeds |
| 4th | +4 | +4 | +4 | +1 | Bonus feat |
| 5th | +5 | +4 | +4 | +1 | Gun training 1 |
| 6th | +6/+1 | +5 | +5 | +2 | Nimble +2 |
| 7th | +7/+2 | +5 | +5 | +2 | Deeds |
| 8th | +8/+3 | +6 | +6 | +2 | Bonus feat |
| 9th | +9/+4 | +6 | +6 | +3 | Gun training 2 |
| 10th | +10/+5 | +7 | +7 | +3 | Nimble +3 |
| 11th | +11/+6/+1 | +7 | +7 | +3 | Deeds |
| 12th | +12/+7/+2 | +8 | +8 | +4 | Bonus feat |
| 13th | +13/+8/+3 | +8 | +8 | +4 | Gun training 3 |
| 14th | +14/+9/+4 | +9 | +9 | +4 | Nimble +4 |
| 15th | +15/+10/+5 | +9 | +9 | +5 | Deeds |
| 16th | +16/+11/+6/+1 | +10 | +10 | +5 | Bonus feat |
| 17th | +17/+12/+7/+2 | +10 | +10 | +5 | Gun training 4 |
| 18th | +18/+13/+8/+3 | +11 | +11 | +6 | Nimble +5 |
| 19th | +19/+14/+9/+4 | +11 | +11 | +6 | Deeds |
| 20th | +20/+15/+10/+5 | +12 | +12 | +6 | Bonus feat, true grit |
| Lvl 2 | 1 |
| Lvl 3 | 1 |
| Lvl 4 | 1 |
| Lvl 5 | 1 |
| Lvl 6 | 2 |
| Lvl 7 | 2 |
| Lvl 8 | 2 |
| Lvl 9 | 2 |
| Lvl 10 | 3 |
| Lvl 11 | 3 |
| Lvl 12 | 3 |
| Lvl 13 | 3 |
| Lvl 14 | 4 |
| Lvl 15 | 4 |
| Lvl 16 | 4 |
| Lvl 17 | 4 |
| Lvl 18 | 5 |
| Lvl 19 | 5 |
| Lvl 20 | 5 |
Weapon and Armor Proficiency
Gunslingers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light armor.
Gunsmith Level 1 F · Gated Unlock
At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.
Grit Level 1 D · Point Pool
A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.
Deeds Level 1 D · Point Pool
Gunslingers spend grit points to accomplish deeds. Most deeds grant a momentary bonus or effect, but some provide longer-lasting effects; a few remain in effect while the gunslinger has at least 1 grit point without costing grit to maintain. A gunslinger can only perform deeds of her level or lower, and she automatically has every such deed -- she does not choose them. Unless otherwise noted, a deed can be performed multiple successive times as long as she has or spends the required grit.
1st level: Deadeye, Gunslinger's Dodge, Quick Clear. 3rd level: Gunslinger Initiative, Pistol-Whip, Utility Shot. 7th level: Dead Shot, Startling Shot, Targeting. 11th level: Bleeding Wound, Expert Loading, Lightning Reload. 15th level: Evasive, Menacing Shot, Slinger's Luck. 19th level: Cheat Death, Death's Shot, Stunning Shot.
Full text for each deed is on its own Gunslinger Deed feat entry and on the d20pfsrd / PRD Gunslinger page. Deeds with a resolvable save DC (Menacing Shot, Death's Shot, Stunning Shot) carry that derived_value on the feat row.
Nimble Level 2 E · Scaling Numeric Track
Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).
Bonus Feats Level 4 H · Bonus Feat Channel
At 4th level, and every four levels thereafter, a gunslinger gains a bonus feat in addition to those gained by normal advancement. These bonus feats must be combat or grit feats.
Gun Training Level 5 G · Fixed Package Selection
Starting at 5th level, a gunslinger can select one specific type of firearm (such as an axe musket, blunderbuss, musket, or pistol). She gains a bonus equal to her Dexterity modifier on damage rolls when firing that type of firearm. Furthermore, when she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4.
Every four levels thereafter (9th, 13th, and 17th), the gunslinger picks up another type of firearm, gaining these bonuses for those types as well.
True Grit Level 20
At 20th level, a gunslinger picks two deeds that she has access to and that she must spend grit to perform. She can perform these deeds for 1 grit point fewer (minimum 0) than usual. If the number of grit points to perform a deed is reduced to 0, the gunslinger can perform this deed as long as she has at least 1 grit point. If a deed could already be performed as long as she had at least 1 grit point, she can now perform that deed even when she has no grit points.
- Hit Die
- d10
- BAB
- full
- Skills/Level
- 4 + Int
- Source
- Ultimate Combat
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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