Pathfinder 1e Archetype Gunslinger

Black Powder Vaulter

While firearms were designed to allow combatants to fight their foes from a distance, some gunslingers like to get into the thick of the battle, maneuvering among the fray to find the most advantageous positions from which to kill their enemies.

Class
Gunslinger
Kind
Archetype
Granted Spells
Replaces
5 features

While firearms were designed to allow combatants to fight their foes from a distance, some gunslingers like to get into the thick of the battle, maneuvering among the fray to find the most advantageous positions from which to kill their enemies. Deeds: A black powder vaulter gains the following deeds.

Replaces

DeadeyeGunslinger's DodgeGunslinger InitiativeStartling ShotExpert Loading

Archetype Features

Mobile Reload Level 1

If a black powder vaulter has at least 1 grit point, she can reload a firearm as part of a move action to move, provided that the action to reload that firearm with that type of ammunition would normally take only a move action or swift action. At 3rd level, she can use this deed while also using the shot on the run deed. This deed replaces the deadeye deed.

Daring Vault Level 1

A black powder vaulter can spend 1 grit point as a swift action to increase her land speed by 20 feet (gaining the appropriate bonus on Acrobatics checks to jump) until the end of her turn. If the black powder vaulter jumps while affected by this deed, she can make a second jump while midair if she is adjacent to a wall, column, or other solid, permanent structure. The second jump counts as having a running start even if the direction is different from the first jump. This deed replaces the gunslinger's dodge deed.

Shot on the Run Level 3

At 3rd level, if the black powder vaulter has at least 1 grit point, she gains the benefits of the Shot on the Run feat. She gains this benefit only when making an attack with a firearm with which she is proficient. At 7th level, she can use the targeting deed as part of the same full-round action as using Shot on the Run. This deed replaces the gunslinger initiative deed.

Art of the Gun Level 7

At 7th level, if the black powder vaulter has at least 1 grit point, she doesn't provoke attacks of opportunity when attacking with a firearm or reloading a firearm. Additionally, whenever she is wielding a firearm, she counts as threatening an area around her as though she were wielding a melee weapon. If an opponent provokes an attack of opportunity from her, she can use the pistol-whip deed as her attack of opportunity, spending 1 grit point as normal. Alternatively, if her firearm is loaded, she can spend 1 grit point to fire her gun as her attack of opportunity. This deed replaces the startling shot deed.

Dual Shot on the Run Level 11

At 11th level, the black powder vaulter can make two attacks with firearms while using the shot on the run deed. This deed replaces the expert loading deed.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Martial Arts Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 19, 2026.

Open Game Content reproduced from Martial Arts Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Martial Arts Handbook on 2026-09-19.

How this notice was generated

Sources Used in This Record
  • Based on class: Gunslinger (Class) — core content under OGL 1.0a
View references and cross-links for Black Powder Vaulter

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.