Pathfinder 1e Archetype Gunslinger

Thronewarden

As vigilant sentinels, thronewardens identify and head off trouble.

Class
Gunslinger
Kind
Archetype
Granted Spells
Replaces
3 features

As vigilant sentinels, thronewardens identify and head off trouble. Class Skills A thronewarden adds Sense Motive to her list of class skills, instead of Bluff. This alters the gunslinger's class skills.

Replaces

NimbleStartling ShotBleeding Wound

Archetype Features

Hair-Trigger Reflexes Level 2

At 2nd level, as long as she has at least 1 grit point, a thronewarden can act in a surprise round even if she doesn't notice her enemies, though she remains flat-footed until she acts. In addition, she gains a +1 bonus on initiative checks. This bonus increases by 1 for every 4 gunslinger levels beyond 2nd. Finally, at 10th level, she can spend 1 grit point to take both a standard action and a move action (or a full-round action) during the surprise round. This ability replaces nimble.

Eye for Trouble Level 4

At 4th level, a thronewarden can spend 1 grit point when she attempts a Perception or Sense Motive check to roll 1d6 and add the result to the check. She can do this after she attempts the check but only before the result is revealed. This ability replaces the bonus feat gained at 4th level.

Deeds Level 7

A thronewarden has access to the following deeds. Warning Shot (Ex) At 7th level as a standard action, a thronewarden with at least 1 grit point can purposely miss a creature that she could normally target with a firearm attack and make it second-guess its actions. The creature is staggered on its next turn. If a thronewarden uses this ability in a surprise round on a creature that has not yet acted, that creature instead loses its surprise-round action if it has one. This deed replaces startling shot. Opening Shot (Ex) At 11th level as a standard action, a thronewarden can call her allies to action in a surprise round by spending 1 grit point and shooting a firearm into the air. Any allies within 30 feet who would not normally be able to act in the surprise round can act at the end of the surprise round (their order is determined by their initiative results; they act in normal initiative order in following rounds). Allies who would normally act in the surprise round but who have not yet acted can take a full round's worth of actions instead of just a move or standard action. This deed replaces bleeding wound.
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Heroes of the High Court · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 19, 2026.

Open Game Content reproduced from Heroes of the High Court by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Heroes of the High Court on 2026-09-19.

How this notice was generated

Sources Used in This Record
  • Based on class: Gunslinger (Class) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.