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Ranger

Dexterity and Wisdom-based class with hit die d10. Prepared spellcaster. Chooses a subclass at level 3.

Ranger uses a d10 Hit Die and leans on Dexterity and Wisdom as its primary ability.

This class includes spellcasting support in the 2024 SRD.

Subclass choice begins at level 3, based on the available 2024 SRD subclass data.

STR DEX
Choose 3 from: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival

Armor: Light Armor, Medium Armor, Shields

Weapons: Simple Weapons, Martial Weapons

Subclass Progression

This class chooses a subclass at level 3 in the 2024 SRD.

Spell Slots

The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+

You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Ranger spells. Cure Wounds and Ensnaring Strike are recommended. The number of spells on your list increases as you gain Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the number in the Ranger Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Ranger, your list of prepared spells can include six Ranger spells of level 1 or 2 in any combination. If another Ranger feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Ranger spells for you.

Changing Your Prepared Spells

Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots.

Spellcasting Ability

Wisdom is your spellcasting ability for your Ranger spells.

Spellcasting Focus

You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.

Starting Equipment

(a) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP; or (b) 150 GP

Class Info
Hit Die
d10
Spellcasting
Prepared
Subclass At
Level 3
Source
System Reference Document 5.2.1
Subclasses