Spell Detail
Acid Pit
Description
creates a pit with a layer of acid on the bottom.
this spell functions as create pit, except that it places a 5-foot-deep pool of acid at the bottom of the pit. the pit has a maximum depth of 100 feet. creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. in addition, exposed items carried by a creature in the pit may be harmed. refer to table 9–2: items affected by magical attacks (core rulebook 216). items are affected one at a time in the order listed on the table, and must make fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. objects with the broken condition (regardless of how they became broken) must make a fortitude saving throw each round spent within the acid or be destroyed. the walls of the pit are quite slippery and have a climb dc of 30.
Effects
- creates a pit with a layer of acid on the bottom.
Casting
- System
- PF1E
- School
- Conjuration
- Subschool
- Creation
- Element
- Acid
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- medium (100 ft. + 10 ft./level)
- Target
- —
- Area
- 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
- Duration
- 1 round + 1 round/level
- Saving Throw
- reflex negates; see text
- Spell Resistance
- No
Class Levels
- Arcanist 4
- Elementalist Wizard 4
- Sorcerer 4
- Summoner 4
- Wizard 4
Components
- verbal
- somatic
-
material
drop of acid
-
focus
fine shovel worth 10 gpCost: 10