Spell Detail
Animal Trance
Description
fascinates 2d6 hd of animals.
your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. only a creature with an intelligence score of 1 or 2 can be fascinated by this spell. roll 2d6 to determine the total number of hd worth of creatures that you fascinate. the closest targets are selected first until no more targets within range can be affected.
Source: Core Rulebook
Effects
- fascinates 2d6 hd of animals.
Casting
- System
- PF1E
- School
- Enchantment
- Subschool
- Compulsion
- Element
- Sonic
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- animals or magical beasts with intelligence 1 or 2
- Area
- —
- Duration
- concentration
- Saving Throw
- will negates
- Spell Resistance
- Yes
Class Levels
- Adept 2
- Bard 2
- Druid 2
- Hunter 2
- Skald 2
Components
- verbal
- somatic
Tags
enchantment
compulsion
mind-affecting
sonic