Spell Detail
Black Mark
Description
you mark the target with a black marking on its skin; the mark functions as a mark of justice but with respect to water.
you mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger than your hand. the black mark functions as a mark of justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. in addition, as long as the black mark is active, the target is affected as if subject to nature's exile , but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.
Source: Advanced Race Guide
Effects
- you mark the target with a black marking on its skin; the mark functions as a mark of justice but with respect to water.
Casting
- System
- PF1E
- School
- Necromancy
- Subschool
- —
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- touch
- Target
- one creature
- Area
- —
- Duration
- permanent
- Saving Throw
- will negates
- Spell Resistance
- Yes
Class Levels
- Druid 7
- Witch 7
Components
- verbal
- somatic
-
material
a flask of seawater
Tags
necromancy
curse
fear