Spell Detail
Cause Fear
Description
a creature of 5 hd or less flees for 1d4 rounds.
the affected creature becomes frightened. if the subject succeeds on a will save, it is shaken for 1 round. creatures with 6 or more hd are immune to this effect. cause fear counters and dispels remove fear.
Source: Core Rulebook
Effects
- a creature of 5 hd or less flees for 1d4 rounds.
Casting
- System
- PF1E
- School
- Necromancy
- Subschool
- —
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- one living creature with 5 or fewer hd
- Area
- —
- Duration
- 1d4 rounds or 1 round; see text
- Saving Throw
- will partial
- Spell Resistance
- Yes
Class Levels
- Adept 1
- Antipaladin 1
- Arcanist 1
- Bard 1
- Bloodrager 1
- Cleric 1
- Inquisitor 1
- Oracle 1
- Shaman 1
- Skald 1
- Sorcerer 1
- Warpriest 1
- Witch 1
- Wizard 1
Components
- verbal
- somatic
Tags
necromancy
emotion
fear
mind-affecting