Spell Detail

Cause Fear

Description

a creature of 5 hd or less flees for 1d4 rounds.

the affected creature becomes frightened. if the subject succeeds on a will save, it is shaken for 1 round. creatures with 6 or more hd are immune to this effect. cause fear counters and dispels remove fear.

Source: Core Rulebook

Effects

  • a creature of 5 hd or less flees for 1d4 rounds.

Casting

System
PF1E
School
Necromancy
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one living creature with 5 or fewer hd
Area
Duration
1d4 rounds or 1 round; see text
Saving Throw
will partial
Spell Resistance
Yes

Class Levels

  • Adept 1
  • Antipaladin 1
  • Arcanist 1
  • Bard 1
  • Bloodrager 1
  • Cleric 1
  • Inquisitor 1
  • Oracle 1
  • Shaman 1
  • Skald 1
  • Sorcerer 1
  • Warpriest 1
  • Witch 1
  • Wizard 1

Components

  • verbal
  • somatic

Tags

necromancy emotion fear mind-affecting