Spell Detail

Charm Person

Description

makes one person your friend.

this charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). if the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw. the spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. you can try to give the subject orders, but you must win an opposed charisma check to convince it to do anything it wouldn't ordinarily do. (retries are not allowed.) an affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. any act by you or your apparent allies that threatens the charmed person breaks the spell. you must speak the person's language to communicate your commands, or else be good at pantomiming.

Source: Core Rulebook

Effects

  • makes one person your friend.

Casting

System
PF1E
School
Enchantment
Subschool
Charm
Element
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one humanoid creature
Area
Duration
1 hour/level
Saving Throw
will negates
Spell Resistance
Yes

Class Levels

  • Arcanist 1
  • Bard 1
  • Shaman 1
  • Skald 1
  • Sorcerer 1
  • Witch 1
  • Wizard 1

Components

  • verbal
  • somatic

Tags

enchantment charm mind-affecting