Spell Detail

Chill Touch

Description

one touch/level deals 1d6 damage and possibly 1 str damage.

a touch from your hand, which glows with blue energy, disrupts the life force of living creatures. each touch channels negative energy that deals 1d6 points of damage. the touched creature also takes 1 point of strength damage unless it makes a successful fortitude saving throw. you can use this melee touch attack up to one time per level. an undead creature you touch takes no damage of either sort, but it must make a successful will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.

Source: Core Rulebook

Effects

  • one touch/level deals 1d6 damage and possibly 1 str damage.

Casting

System
PF1E
School
Necromancy
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
touch
Target
creature or creatures touched (up to one/level)
Area
Duration
instantaneous
Saving Throw
fortitude partial or will negates; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 1
  • Bloodrager 1
  • Magus 1
  • Shaman 1
  • Sorcerer 1
  • Witch 1
  • Wizard 1

Components

  • verbal
  • somatic

Tags

necromancy