Spell Detail

Command

Description

one subject obeys a command for 1 round.

you give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. you may select from the following options. approach: on its turn, the subject moves toward you as quickly and directly as possible for 1 round. the creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. drop: on its turn, the subject drops whatever it is holding. it can't pick up any dropped item until its next turn. fall: on its turn, the subject falls to the ground and remains prone for 1 round. it may act normally while prone but takes any appropriate penalties. flee: on its turn, the subject moves away from you as quickly as possible for 1 round. it may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. halt: the subject stands in place for 1 round. it may not take any actions but is not considered helpless. if the subject can't carry out your command on its next turn, the spell automatically fails.

Source: Core Rulebook

Effects

  • one subject obeys a command for 1 round.

Casting

System
PF1E
School
Enchantment
Subschool
Compulsion
Element
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one living creature
Area
Duration
1 round
Saving Throw
will negates
Spell Resistance
Yes

Class Levels

  • Adept 1
  • Antipaladin 1
  • Cleric 1
  • Inquisitor 1
  • Oracle 1
  • Warpriest 1
  • Witch 1

Components

  • verbal

Tags

enchantment compulsion language-dependent mind-affecting