Spell Detail

Continual Flame

Description

makes a permanent, heatless light.

a flame, equivalent in brightness to a torch, springs forth from an object that you touch. the effect looks like a regular flame, but it creates no heat and doesn't use oxygen. a continual flame can be covered and hidden but not smothered or quenched. light spells counter and dispel darkness spells of an equal or lower level.

Source: Core Rulebook

Effects

  • makes a permanent, heatless light.

Casting

System
PF1E
School
Evocation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
touch
Target
object touched
Area
magical, heatless flame
Duration
permanent
Saving Throw
none
Spell Resistance
No

Class Levels

  • Adept 3
  • Arcanist 2
  • Cleric 3
  • Inquisitor 3
  • Oracle 3
  • Sorcerer 2
  • Warpriest 3
  • Wizard 2

Components

  • verbal
  • somatic
  • material
    ruby dust worth 50 gp
    Cost: 50

Tags

evocation light