Spell Detail
Continual Flame
Description
makes a permanent, heatless light.
a flame, equivalent in brightness to a torch, springs forth from an object that you touch. the effect looks like a regular flame, but it creates no heat and doesn't use oxygen. a continual flame can be covered and hidden but not smothered or quenched. light spells counter and dispel darkness spells of an equal or lower level.
Source: Core Rulebook
Effects
- makes a permanent, heatless light.
Casting
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- touch
- Target
- object touched
- Area
- magical, heatless flame
- Duration
- permanent
- Saving Throw
- none
- Spell Resistance
- No
Class Levels
- Adept 3
- Arcanist 2
- Cleric 3
- Inquisitor 3
- Oracle 3
- Sorcerer 2
- Warpriest 3
- Wizard 2
Components
- verbal
- somatic
-
material
ruby dust worth 50 gpCost: 50
Tags
evocation
light