Spell Detail
Control Vermin
Description
you and a number of allies less than or equal to your caster level designated upon casting can use handle animal and ride checks to influence or control the targeted vermin as if they were animals and...
you and a number of allies less than or equal to your caster level designated upon casting can use handle animal and ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence.
Source: Monster Codex
Effects
- you and a number of allies less than or equal to your caster level designated upon casting can use handle animal and ride checks to influence or control the targeted vermin as if they were animals and had animal-level intelligence..
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- up to 1 hd/level of vermin, no two of which can be more than 30 ft. apart
- Area
- —
- Duration
- 1 hour/level
- Saving Throw
- will negates
- Spell Resistance
- No
Class Levels
- Arcanist 3
- Cleric 3
- Druid 2
- Hunter 2
- Oracle 3
- Ranger 4
- Sorcerer 3
- Warpriest 3
- Witch 2
- Wizard 3
Components
- verbal
- somatic
Tags
transmutation