Spell Detail

Create Pit

Description

creates an extradimensional pit.

you create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). you must create the pit on a horizontal surface of sufficient size. since it extends into another dimension, the pit has no weight and does not otherwise displace the original underlying material. you can create the pit in the deck of a ship as easily as in a dungeon floor or the ground of a forest. any creature standing in the area where you first conjured the pit must make a reflex saving throw to jump to safety in the nearest open space. in addition, the edges of the pit are sloped, and any creature ending its turn on a square adjacent to the pit must make a reflex saving throw with a +2 bonus to avoid falling into it. creatures subjected to an effect intended to push them into the pit (such as bull rush) do not get a saving throw to avoid falling in if they are affected by the pushing effect. creatures who fall into the pit take falling damage as normal. the pit's coarse stone walls have a climb dc of 25. when the duration of the spell ends, creatures within the hole rise up with the bottom of the pit until they are standing on the surface over the course of a single round.

Source: Advanced Player's Guide

Effects

  • creates an extradimensional pit.

Casting

System
PF1E
School
Conjuration
Subschool
Creation
Element
Dismissible
No
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
Area
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration
1 round + 1 round/level
Saving Throw
reflex negates
Spell Resistance
No

Class Levels

  • Arcanist 2
  • Elementalist Wizard 2
  • Sorcerer 2
  • Summoner 2
  • Wizard 2

Components

  • verbal
  • somatic
  • focus
    miniature shovel costing 10 gp
    Cost: 10

Tags

conjuration creation