Spell Detail

Detect Magic

Description

detects all spells and magic items within 60 ft.

you detect magical auras. the amount of information revealed depends on how long you study a particular area or subject. 1st roundpresence or absence of magical auras. 2nd roundnumber of different magical auras and the power of the most potent aura. 3rd roundthe strength and location of each aura. if the items or creatures bearing the auras are in line of sight, you can make knowledge (arcana) skill checks to determine the school of magic involved in each. (make one check per aura: dc 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) if the aura emanates from a magic item, you can attempt to identify its properties (see spellcraft). magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. aura strengthan aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. if an aura falls into more than one category, detect magic indicates the stronger of the two. lingering auraa magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). if detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). how long the aura lingers at this dim level depends on its original power:

Source: Core Rulebook

Effects

  • detects all spells and magic items within 60 ft.

Casting

System
PF1E
School
Divination
Subschool
Element
Dismissible
Yes
Casting Time
1 standard action
Range
60 ft.
Target
Area
cone-shaped emanation
Duration
concentration, up to 1 min./level (d)
Saving Throw
none
Spell Resistance
No

Class Levels

  • Adept 0
  • Arcanist 0
  • Bard 0
  • Cleric 0
  • Druid 0
  • Hunter 0
  • Inquisitor 0
  • Magus 0
  • Oracle 0
  • Skald 0
  • Sorcerer 0
  • Summoner 0
  • Warpriest 0
  • Witch 0
  • Wizard 0

Components

  • somatic

Tags

divination