Spell Detail

Detonate

Description

inflicts 1d8/level energy damage to all creatures within 15 ft.

you flood yourself with a potent surge of elemental energy. one round after completing the casting of the spell, the energy explodes from your body. when this spell creates the explosion of energy, choose one of the following four energy types: acid, cold, electricity, or fire. the explosion inflicts 1d8 points of damage of that energy type per caster level (maximum 10d8) to all creatures and unattended objects within 15 feet, and half that amount to targets past 15 feet but within 30 feet. you automatically take half damage from the explosion, without a saving throw, but any other energy resistance or energy immunity effects you may have in place can prevent or lessen this overflow damage caused by the explosion.

Source: Advanced Player's Guide

Effects

  • inflicts 1d8/level energy damage to all creatures within 15 ft.

Casting

System
PF1E
School
Evocation
Subschool
Element
Fire
Dismissible
No
Casting Time
1 standard action
Range
30 ft.
Target
Area
30-ft.-radius spread centered on you
Duration
1 round, then instantaneous
Saving Throw
reflex half
Spell Resistance
Yes

Class Levels

  • Alchemist 4
  • Arcanist 4
  • Bloodrager 4
  • Elementalist Wizard 4
  • Investigator 4
  • Magus 4
  • Sorcerer 4
  • Wizard 4

Components

  • verbal
  • somatic
  • material
    two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp

Tags

evocation acid cold electricity fire