Spell Detail

Endure Elements

Description

exist comfortably in hot or cold regions.

a creature protected by endure elements suffers no harm from being in a hot or cold environment. it can exist comfortably in conditions between –50 and 140 degrees fahrenheit without having to make fortitude saves. the creature's equipment is likewise protected. endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Source: Core Rulebook

Effects

  • exist comfortably in hot or cold regions.

Casting

System
PF1E
School
Abjuration
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
24 hours
Saving Throw
will negates (harmless)
Spell Resistance
Yes

Class Levels

  • Adept 1
  • Alchemist 1
  • Arcanist 1
  • Bloodrager 1
  • Cleric 1
  • Druid 1
  • Hunter 1
  • Oracle 1
  • Paladin 1
  • Ranger 1
  • Shaman 1
  • Sorcerer 1
  • Summoner 1
  • Warpriest 1
  • Wizard 1

Components

  • verbal
  • somatic

Tags

abjuration