Spell Detail

Enemy Hammer

Description

allows you to telekinetically use a creature as a weapon.

you grab a creature with telekinesis and use it to batter nearby opponents or objects. you must target a specific creature when casting this spell and once you select that creature you cannot switch to another. each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it. you must make an attack roll whenever you use the target as a weapon. the attack bonus for this attack is equal to your caster level plus either your intelligence or charisma modifier (whichever is higher). if you successfully hit the new target with the creature both it and the creature take damage based on the creature's size.

Source: Advanced Player's Guide

Effects

  • allows you to telekinetically use a creature as a weapon.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Dismissible
Yes
Casting Time
1 standard action
Range
long (400 ft. + 40 ft./level)
Target
one creature
Area
Duration
1 round/level (d)
Saving Throw
fortitude partial
Spell Resistance
Yes

Class Levels

  • Arcanist 6
  • Sorcerer 6
  • Wizard 6

Components

  • verbal
  • somatic
  • material
    puppet strings

Tags

transmutation