Spell Detail
Etherealness
Description
travel to ethereal plane with companions.
this spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. besides yourself, you can bring one creature per three caster levels to the ethereal plane. once ethereal, the subjects need not stay together. when the spell expires, all affected creatures on the ethereal plane return to material existence.
Source: Core Rulebook
Effects
- travel to ethereal plane with companions.
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Dismissible
- Yes
- Casting Time
- —
- Range
- touch; see text
- Target
- you and one other touched creature per three levels
- Area
- —
- Duration
- 1 min./level (d)
- Saving Throw
- —
- Spell Resistance
- Yes
Class Levels
- Arcanist 9
- Cleric 9
- Oracle 9
- Shaman 9
- Sorcerer 9
- Warpriest 9
- Wizard 9
Tags
transmutation