Spell Detail

Etherealness

Description

travel to ethereal plane with companions.

this spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. besides yourself, you can bring one creature per three caster levels to the ethereal plane. once ethereal, the subjects need not stay together. when the spell expires, all affected creatures on the ethereal plane return to material existence.

Source: Core Rulebook

Effects

  • travel to ethereal plane with companions.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Dismissible
Yes
Casting Time
Range
touch; see text
Target
you and one other touched creature per three levels
Area
Duration
1 min./level (d)
Saving Throw
Spell Resistance
Yes

Class Levels

  • Arcanist 9
  • Cleric 9
  • Oracle 9
  • Shaman 9
  • Sorcerer 9
  • Warpriest 9
  • Wizard 9

Tags

transmutation