Spell Detail

Feeblemind

Description

subject's int and cha drop to 1.

target creature's intelligence and charisma scores each drop to 1. the affected creature is unable to use intelligence- or charisma-based skills, cast spells, understand language, or communicate coherently. still, it knows who its friends are and can follow them and even protect them. the subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. a creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.

Source: Core Rulebook

Effects

  • subject's int and cha drop to 1.

Casting

System
PF1E
School
Enchantment
Subschool
Compulsion
Element
Dismissible
No
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
one creature
Area
Duration
instantaneous
Saving Throw
will negates; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 5
  • Sorcerer 5
  • Witch 5
  • Wizard 5

Components

  • verbal
  • somatic
  • material
    a handful of clay, crystal, or glass spheres

Tags

enchantment compulsion mind-affecting