Spell Detail
Feeblemind
Description
subject's int and cha drop to 1.
target creature's intelligence and charisma scores each drop to 1. the affected creature is unable to use intelligence- or charisma-based skills, cast spells, understand language, or communicate coherently. still, it knows who its friends are and can follow them and even protect them. the subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind. a creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw.
Source: Core Rulebook
Effects
- subject's int and cha drop to 1.
Casting
- System
- PF1E
- School
- Enchantment
- Subschool
- Compulsion
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- medium (100 ft. + 10 ft./level)
- Target
- one creature
- Area
- —
- Duration
- instantaneous
- Saving Throw
- will negates; see text
- Spell Resistance
- Yes
Class Levels
- Arcanist 5
- Sorcerer 5
- Witch 5
- Wizard 5
Components
- verbal
- somatic
-
material
a handful of clay, crystal, or glass spheres
Tags
enchantment
compulsion
mind-affecting