Spell Detail
Fire Trap
Description
opened object deals 1d4 damage +1/level.
fire trap creates a fiery explosion when an intruder opens the item that the trap protects. a fire trap spell can ward any object that can be opened and closed. when casting fire trap, you select a point on the object as the spell's center. when someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. the flames deal 1d4 points of fire damage + 1 point per caster level (maximum +20). the item protected by the trap is not harmed by this explosion. a fire-trapped item cannot have a second closure or warding spell placed on it. a knock spell does not bypass a fire trap. an unsuccessful dispel magic spell does not detonate the spell. underwater, this ward deals half damage and creates a large cloud of steam. you can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends. magic traps such as fire trap are hard to detect and disable. a character with trapfinding can use the perception skill to find a fire trap and disable device to thwart it. the dc in each case is 25 + spell level (dc 27 for a druid's fire trap or dc 29 for the arcane version).
Effects
- opened object deals 1d4 damage +1/level.
Casting
- System
- PF1E
- School
- Abjuration
- Subschool
- —
- Element
- Fire
- Dismissible
- Yes
- Casting Time
- 10 minutes
- Range
- touch
- Target
- object touched
- Area
- —
- Duration
- permanent until discharged (d)
- Saving Throw
- reflex half; see text
- Spell Resistance
- Yes
Class Levels
- Arcanist 4
- Druid 2
- Elementalist Wizard 4
- Hunter 2
- Sorcerer 4
- Wizard 4
Components
- verbal
- somatic
-
material
gold dust worth 25 gpCost: 25