Spell Detail

Fire Trap

Description

opened object deals 1d4 damage +1/level.

fire trap creates a fiery explosion when an intruder opens the item that the trap protects. a fire trap spell can ward any object that can be opened and closed. when casting fire trap, you select a point on the object as the spell's center. when someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center. the flames deal 1d4 points of fire damage + 1 point per caster level (maximum +20). the item protected by the trap is not harmed by this explosion. a fire-trapped item cannot have a second closure or warding spell placed on it. a knock spell does not bypass a fire trap. an unsuccessful dispel magic spell does not detonate the spell. underwater, this ward deals half damage and creates a large cloud of steam. you can use the fire-trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast. attuning a fire-trapped object to an individual usually involves setting a password that you can share with friends. magic traps such as fire trap are hard to detect and disable. a character with trapfinding can use the perception skill to find a fire trap and disable device to thwart it. the dc in each case is 25 + spell level (dc 27 for a druid's fire trap or dc 29 for the arcane version).

Source: Core Rulebook

Effects

  • opened object deals 1d4 damage +1/level.

Casting

System
PF1E
School
Abjuration
Subschool
Element
Fire
Dismissible
Yes
Casting Time
10 minutes
Range
touch
Target
object touched
Area
Duration
permanent until discharged (d)
Saving Throw
reflex half; see text
Spell Resistance
Yes

Class Levels

  • Arcanist 4
  • Druid 2
  • Elementalist Wizard 4
  • Hunter 2
  • Sorcerer 4
  • Wizard 4

Components

  • verbal
  • somatic
  • material
    gold dust worth 25 gp
    Cost: 25

Tags

abjuration fire