Spell Detail
Firebrand
Description
allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
you mark several allies with a flaming rune. this rune does not cause damage, and sheds light as if it were a torch. while the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. all of the target's weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus fire damage stacks with any amount of fire damage a creature's weapons might already inflict). at any point during the spell's duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. this ray requires a ranged touch attack to hit and deals 6d6 points of fire damage. once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.
Effects
- allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- Fire
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- one creature/4 levels, no two of which can be more than 30 ft. apart
- Area
- —
- Duration
- 1 round/level
- Saving Throw
- will negates (harmless), but see below
- Spell Resistance
- Yes
Class Levels
- Arcanist 7
- Elementalist Wizard 7
- Sorcerer 7
- Wizard 7
Components
- verbal
- somatic