Spell Detail

Firebrand

Description

allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.

you mark several allies with a flaming rune. this rune does not cause damage, and sheds light as if it were a torch. while the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. all of the target's weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus fire damage stacks with any amount of fire damage a creature's weapons might already inflict). at any point during the spell's duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. this ray requires a ranged touch attack to hit and deals 6d6 points of fire damage. once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.

Source: Advanced Player's Guide

Effects

  • allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Fire
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one creature/4 levels, no two of which can be more than 30 ft. apart
Area
Duration
1 round/level
Saving Throw
will negates (harmless), but see below
Spell Resistance
Yes

Class Levels

  • Arcanist 7
  • Elementalist Wizard 7
  • Sorcerer 7
  • Wizard 7

Components

  • verbal
  • somatic

Tags

transmutation fire