Spell Detail
Flame Arrow
Description
arrows deal +1d6 fire damage.
this spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. a flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.
Source: Core Rulebook
Effects
- arrows deal +1d6 fire damage.
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- Fire
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- fifty projectiles, all of which must be together at the time of casting
- Area
- —
- Duration
- 10 min./level
- Saving Throw
- none
- Spell Resistance
- No
Class Levels
- Arcanist 3
- Bloodrager 3
- Elementalist Wizard 3
- Magus 3
- Sorcerer 3
- Wizard 3
Components
- verbal
- somatic
-
material
a drop of oil and a small piece of flint
Tags
transmutation
fire