Spell Detail

Flash Fire

Description

ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.

the firearm fires with a blinding flash, even if the firearm is not currently loaded. every creature within 15 feet of the creature carrying the weapon must succeed at a fortitude save or be blinded for 1d4 rounds. the creature carrying the firearm takes a –4 penalty on this saving throw. if the firearm is loaded, the ammunition is wasted.

Source: Ultimate Combat

Effects

  • ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.

Casting

System
PF1E
School
Transmutation
Subschool
Element
Dismissible
No
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
1 firearm
Area
Duration
instantaneous
Saving Throw
will negates (object); see text
Spell Resistance
Yes

Class Levels

  • Arcanist 3
  • Sorcerer 3
  • Witch 3
  • Wizard 3

Components

  • verbal
  • somatic
  • material
    a pinch of powdered fool's gold

Tags

transmutation