Spell Detail
Flash Fire
Description
ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
the firearm fires with a blinding flash, even if the firearm is not currently loaded. every creature within 15 feet of the creature carrying the weapon must succeed at a fortitude save or be blinded for 1d4 rounds. the creature carrying the firearm takes a –4 penalty on this saving throw. if the firearm is loaded, the ammunition is wasted.
Source: Ultimate Combat
Effects
- ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Dismissible
- No
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- 1 firearm
- Area
- —
- Duration
- instantaneous
- Saving Throw
- will negates (object); see text
- Spell Resistance
- Yes
Class Levels
- Arcanist 3
- Sorcerer 3
- Witch 3
- Wizard 3
Components
- verbal
- somatic
-
material
a pinch of powdered fool's gold
Tags
transmutation