Spell Detail

Fleshworm Infestation

Description

worms deal hp and dex damage.

with a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. the target must make a fortitude save every round. failure means it takes 1d6 hit points of damage and 2 points of dexterity damage, and is staggered for 1 round. if it makes the save, it takes no hit point or dexterity damage and is only sickened for 1 round rather than staggered. fleshworm infestation cannot be ended early by remove disease or heal, as the infestation starts anew if the current worms are slain. protection from evil negates this spell's effects for as long as the two durations overlap. dispel evil automatically ends a fleshworm infestation.

Source: Ultimate Magic

Effects

  • worms deal hp and dex damage.

Casting

System
PF1E
School
Conjuration
Subschool
Summoning
Element
Dismissible
Yes
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
1 round/level (d)
Saving Throw
fortitude partial (see text)
Spell Resistance
Yes

Class Levels

  • Arcanist 4
  • Cleric 4
  • Inquisitor 4
  • Oracle 4
  • Sorcerer 4
  • Warpriest 4
  • Witch 4
  • Wizard 4

Components

  • verbal
  • somatic

Tags

conjuration summoning evil